NAME¶
s3d_obj_info - object information
SYNOPSIS¶
#include <s3d.h>
STRUCTURE MEMBERS¶
struct s3d_obj_info {
uint32_t object;
uint32_t flags;
float trans_x;
float trans_y;
float trans_z;
float rot_x;
float rot_y;
float rot_z;
float scale;
float r;
char name;
}
DESCRIPTION¶
Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will
usually contain nothing for usual objects, but mcp objects will contain the
applications names here. r is the radius of the convex sphere an object, which
will also be interesting for the mcp.
Special objects like camera, pointer will have the "sys_" prefix in
the name and will be named "pointer0", "pointer1" ... or
"cam0", "cam1" ... For cam object, scale will contain the
aspect ratio.
AUTHOR¶
Simon Wunderlich
Author of s3d