NAME¶
glQueryCounter - record the GL time into a query object after all previous
commands have reached the GL server but have not yet necessarily executed.
C SPECIFICATION¶
void
glQueryCounter(GLuint id,
GLenum target);
PARAMETERS¶
id
Specify the name of a query object into which
to record the GL time.
target
Specify the counter to query. target
must be GL_TIMESTAMP.
DESCRIPTION¶
glQueryCounter causes the GL to record the current time into the query
object named
id.
target must be
GL_TIMESTAMP. The time is
recorded after all previous commands on the GL client and server state and the
framebuffer have been fully realized. When the time is recorded, the query
result for that object is marked available.
glQueryCounter timer
queries can be used within a
glBeginQuery() /
glEndQuery() block
where the target is
GL_TIME_ELAPSED and it does not affect the result
of that query object.
NOTES¶
glQueryCounter is available only if the GL version is 3.3 or higher.
ERRORS¶
GL_INVALID_OPERATION is generated if
id is the name of a query
object that is already in use within a
glBeginQuery() /
glEndQuery() block.
GL_INVALID_VALUE is generated if
id is not the name of a query
object returned from a previous call to
glGenQueries().
GL_INVALID_ENUM is generated if
target is not
GL_TIMESTAMP.
SEE ALSO¶
glGenQueries(),
glBeginQuery(),
glEndQuery(),
glDeleteQueries(),
glGetQueryObject(),
glGetQueryiv(),
glGet()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
the terms and conditions set forth in the Open Publication License, v 1.0, 8
June 1999.
http://opencontent.org/openpub/.