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GLGETSUBROUTINEUNIFO(3G) | [FIXME: manual] | GLGETSUBROUTINEUNIFO(3G) |
NAME¶
glGetSubroutineUniformLocation - retrieve the location of a subroutine uniform of a given shader stage within a programC SPECIFICATION¶
GLint
glGetSubroutineUniformLocation(GLuint program,
GLenum shadertype,
const GLchar *name);
PARAMETERS¶
programSpecifies the name of the program containing
shader stage.
shadertype
Specifies the shader stage from which to query
for subroutine uniform index. shadertype must be one of
GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER,
GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or
GL_FRAGMENT_SHADER.
name
Specifies the name of the subroutine uniform
whose index to query.
DESCRIPTION¶
ERRORS¶
SEE ALSO¶
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.05/30/2012 | [FIXME: source] |