table of contents
other versions
GLGETSHADER(3G) | [FIXME: manual] | GLGETSHADER(3G) |
NAME¶
glGetShaderiv - Returns a parameter from a shader objectC SPECIFICATION¶
void
glGetShaderiv(GLuint shader,
GLenum pname, GLint *params);
PARAMETERS¶
shaderSpecifies the shader object to be
queried.
pname
Specifies the object parameter. Accepted
symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS,
GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH,
GL_SHADER_SOURCE_LENGTH.
params
Returns the requested object parameter.
DESCRIPTION¶
glGetShader returns in params the value of a parameter for a specific shader object. The following parameters are defined: GL_SHADER_TYPENOTES¶
If an error is generated, no change is made to the contents of params.ERRORS¶
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader does not refer to a shader object. GL_INVALID_ENUM is generated if pname is not an accepted value.ASSOCIATED GETS¶
glGetShaderInfoLog() with argument shader glGetShaderSource() with argument shader glIsShader()SEE ALSO¶
glCompileShader(), glCreateShader(), glDeleteShader(), glGetProgram(), glShaderSource()COPYRIGHT¶
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.05/30/2012 | [FIXME: source] |