NAME¶
glDrawTransformFeedbackInstanced - render multiple instances of primitives using
a count derived from a transform feedback object
C SPECIFICATION¶
void
glDrawTransformFeedbackInstanced(GLenum mode,
GLuint id, GLsizei primcount);
PARAMETERS¶
mode
Specifies what kind of primitives to render.
Symbolic constants GL_POINTS, GL_LINE_STRIP,
GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY,
GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN,
GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
id
Specifies the name of a transform feedback
object from which to retrieve a primitive count.
primcount
Specifies the number of instances of the
geometry to render.
DESCRIPTION¶
glDrawTransformFeedbackInstanced draws multiple copies of a range of
primitives of a type specified by
mode using a count retrieved from the
transform feedback stream specified by
stream of the transform feedback
object specified by
id. Calling
glDrawTransformFeedbackInstanced
is equivalent to calling
glDrawArraysInstanced() with
mode and
primcount as specified,
first set to zero, and
count set
to the number of vertices captured on vertex stream zero the last time
transform feedback was active on the transform feedback object named by
id.
Calling () is equivalent to calling
glDrawTransformFeedbackStreamInstanced with
stream set to zero.
ERRORS¶
GL_INVALID_ENUM is generated if
mode is not an accepted value.
GL_INVALID_VALUE is generated if
id is not the name of a transform
feedback object.
GL_INVALID_VALUE is generated if
stream is greater than or equal
to the value of
GL_MAX_VERTEX_STREAMS.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
bound to an enabled array and the buffer object's data store is currently
mapped.
GL_INVALID_OPERATION is generated if a geometry shader is active and
mode is incompatible with the input primitive type of the geometry
shader in the currently installed program object.
GL_INVALID_OPERATION is generated if
mode is
GL_PATCHES and
no tessellation control shader is active.
GL_INVALID_OPERATION is generated if
glEndTransformFeedback() has
never been called while the transform feedback object named by
id was
bound.
SEE ALSO¶
glDrawArrays(),
glDrawArraysInstanced(),
glDrawElements(),
glDrawRangeElements(),
glDrawTransformFeedback(),
glDrawTransformFeedbackStreamInstanced().
COPYRIGHT¶
Copyright © 2010-2011 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999.
http://opencontent.org/openpub/.