table of contents
other versions
GLDRAWELEMENTSBASEVE(3G) | [FIXME: manual] | GLDRAWELEMENTSBASEVE(3G) |
NAME¶
glDrawElementsBaseVertex - render primitives from array data with a per-element offsetC SPECIFICATION¶
void
glDrawElementsBaseVertex(GLenum mode,
GLsizei count, GLenum type,
GLvoid *indices,
GLint basevertex);
PARAMETERS¶
modeSpecifies what kind of primitives to render.
Symbolic constants GL_POINTS, GL_LINE_STRIP,
GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY,
GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY,
GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
count
Specifies the number of elements to be
rendered.
type
Specifies the type of the values in indices.
Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the
indices are stored.
basevertex
Specifies a constant that should be added to
each element of indices when chosing elements from the enabled vertex
arrays.
DESCRIPTION¶
NOTES¶
glDrawElementsBaseVertex is only supported if the GL version is 3.2 or greater, or ifthe ARB_draw_elements_base_vertex extension is supported.
.SH "ERRORS"
SEE ALSO¶
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.05/30/2012 | [FIXME: source] |