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GLDELETETEXTURES(3G) [FIXME: manual] GLDELETETEXTURES(3G)

NAME

glDeleteTextures - delete named textures

C SPECIFICATION

void glDeleteTextures(GLsizei n, const GLuint * textures);

PARAMETERS

n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.

DESCRIPTION

 
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
 
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

ERRORS

 
GL_INVALID_VALUE is generated if n is negative.

ASSOCIATED GETS

 
glIsTexture()

SEE ALSO

 
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexParameter()

COPYRIGHT

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
05/30/2012 [FIXME: source]