NAME¶
glDeleteRenderbuffers - delete renderbuffer objects
C SPECIFICATION¶
void
glDeleteRenderbuffers(GLsizei n,
GLuint *renderbuffers);
PARAMETERS¶
n
Specifies the number of renderbuffer objects
to be deleted.
renderbuffers
A pointer to an array containing n
renderbuffer objects to be deleted.
DESCRIPTION¶
glDeleteRenderbuffers deletes the
n renderbuffer objects whose
names are stored in the array addressed by
renderbuffers. The name zero
is reserved by the GL and is silently ignored, should it occur in
renderbuffers, as are other unused names. Once a renderbuffer object is
deleted, its name is again unused and it has no contents. If a renderbuffer
that is currently bound to the target
GL_RENDERBUFFER is deleted, it is
as though
glBindRenderbuffer() had been executed with a
target
of
GL_RENDERBUFFER and a
name of zero.
If a renderbuffer object is attached to one or more attachment points in the
currently bound framebuffer, then it as if
glFramebufferRenderbuffer()
had been called, with a
renderbuffer of zero for each attachment point
to which this image was attached in the currently bound framebuffer. In other
words, this renderbuffer object is first detached from all attachment ponits
in the currently bound framebuffer. Note that the renderbuffer image is
specifically
not detached from any non-bound framebuffers.
ERRORS¶
GL_INVALID_VALUE is generated if
n is negative.
SEE ALSO¶
glGenRenderbuffers(),
glFramebufferRenderbuffer(),
glRenderbufferStorage(),
glRenderbufferStorageMultisample()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
the terms and conditions set forth in the Open Publication License, v 1.0, 8
June 1999.
http://opencontent.org/openpub/.