NAME¶
glBindVertexArray - bind a vertex array object
C SPECIFICATION¶
void
glBindVertexArray(GLuint array);
PARAMETERS¶
array
Specifies the name of the vertex array to
bind.
DESCRIPTION¶
glBindVertexArray binds the vertex array object with name
array.
array is the name of a vertex array object previously returned from a
call to
glGenVertexArrays(), or zero to break the existing vertex array
object binding.
If no vertex array object with name
array exists, one is created when
array is first bound. If the bind is successful no change is made to
the state of the vertex array object, and any previous vertex array object
binding is broken.
ERRORS¶
GL_INVALID_OPERATION is generated if
array is not zero or the name
of a vertex array object previously returned from a call to
glGenVertexArrays().
SEE ALSO¶
glGenVertexArrays(),
glDeleteVertexArrays()
glVertexAttribPointer()
glEnableVertexAttribArray()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
the terms and conditions set forth in the Open Publication License, v 1.0, 8
June 1999.
http://opencontent.org/openpub/.