NAME¶
glBindSampler - bind a named sampler to a texturing target
C SPECIFICATION¶
void
glBindSampler(GLuint unit,
GLuint sampler);
PARAMETERS¶
unit
Specifies the index of the texture unit to
which the sampler is bound.
sampler
Specifies the name of a sampler.
DESCRIPTION¶
glBindSampler binds
sampler to the texture unit at index
unit.
sampler must be zero or the name of a sampler object
previously returned from a call to
glGenSamplers().
unit must be
less than the value of
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
When a sampler object is bound to a texture unit, its state supersedes that of
the texture object bound to that texture unit. If the sampler name zero is
bound to a texture unit, the currently bound texture's sampler state becomes
active. A single sampler object may be bound to multiple texture units
simultaneously.
NOTES¶
glBindSampler is available only if the GL version is 3.3 or higher.
ERRORS¶
GL_INVALID_VALUE is generated if
unit is greater than or equal to
the value of
GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS.
GL_INVALID_OPERATION is generated if
sampler is not zero or a name
previously returned from a call to
glGenSamplers(), or if such a name
has been deleted by a call to
glDeleteSamplers().
ASSOCIATED GETS¶
glGet() with argument
GL_SAMPLER_BINDING
SEE ALSO¶
glGenSamplers(),
glDeleteSamplers(),
glGet(),
glSamplerParameter(),
glGetSamplerParameter(),
glGenTextures(),
glBindTexture(),
glDeleteTextures()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
the terms and conditions set forth in the Open Publication License, v 1.0, 8
June 1999.
http://opencontent.org/openpub/.