NAME¶
glBindProgramPipeline - bind a program pipeline to the current context
C SPECIFICATION¶
void
glBindProgramPipeline(GLuint pipeline);
PARAMETERS¶
pipeline
Specifies the name of the pipeline object to
bind to the context.
DESCRIPTION¶
glBindProgramPipeline binds a program pipeline object to the current
context.
pipeline must be a name previously returned from a call to
glGenProgramPipelines(). If no program pipeline exists with name
pipeline then a new pipeline object is created with that name and
initialized to the default state vector.
When a program pipeline object is bound using
glBindProgramPipeline, any
previous binding is broken and is replaced with a binding to the specified
pipeline object. If
pipeline is zero, the previous binding is broken
and is not replaced, leaving no pipeline object bound. If no current program
object has been established by
glUseProgram(), the program objects used
for each stage and for uniform updates are taken from the bound program
pipeline object, if any. If there is a current program object established by
glUseProgram(), the bound program pipeline object has no effect on
rendering or uniform updates. When a bound program pipeline object is used for
rendering, individual shader executables are taken from its program objects.
ERRORS¶
GL_INVALID_OPERATION is generated if
pipeline is not zero or a
name previously returned from a call to
glGenProgramPipelines() or if
such a name has been deleted by a call to
glDeleteProgramPipelines().
SEE ALSO¶
glCreateShader(),
glCreateProgram(),
glCompileShader(),
glLinkProgram(),
glGenProgramPipelines(),
glDeleteProgramPipelines(),
glIsProgramPipeline()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
the terms and conditions set forth in the Open Publication License, v 1.0, 8
June 1999.
http://opencontent.org/openpub/.