NAME¶
mdbTutorialIM - Tutorial of input method
An input method is defined in a *.mim file with this format.
(input-method LANG NAME)
(description (_ "DESCRIPTION"))
(title "TITLE-STRING")
(map
(MAP-NAME
(KEYSEQ MAP-ACTION MAP-ACTION ...) <- rule
(KEYSEQ MAP-ACTION MAP-ACTION ...) <- rule
...)
(MAP-NAME
(KEYSEQ MAP-ACTION MAP-ACTION ...) <- rule
(KEYSEQ MAP-ACTION MAP-ACTION ...) <- rule
...)
...)
(state
(STATE-NAME
(MAP-NAME BRANCH-ACTION BRANCH-ACTION ...) <- branch
...)
(STATE-NAME
(MAP-NAME BRANCH-ACTION BRANCH-ACTION ...) <- branch
...)
...)
Lowercase letters and parentheses are literals, so they must be written as they
are. Uppercase letters represent arbitrary strings.
KEYSEQ specifies a sequence of keys in this format:
(SYMBOLIC-KEY SYMBOLIC-KEY ...)
where SYMBOLIC-KEY is the keysym value returned by the xev command. For instance
(n i)
represents a key sequence of <n> and <i>. If all SYMBOLIC-KEYs are
ASCII characters, you can use the short form
"ni"
instead. Consult
Input Method for Non-ASCII characters.
Both MAP-ACTION and BRANCH-ACTION are a sequence of actions of this format:
(ACTION ARG ARG ...)
The most common action is insert, which is written as this:
(insert "TEXT")
But as it is very frequently used, you can use the short form
"TEXT"
If 'TEXT' contains only one character 'C', you can write it as
(insert ?C)
or even shorter as
?C
So the shortest notation for an action of inserting 'a' is
?a
Simple example of capslock¶
Here is a simple example of an input method that works as CapsLock.
(input-method en capslock)
(description (_ "Upcase all lowercase letters"))
(title "a->A")
(map
(toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
("z" "Z")))
(state
(init (toupper)))
When this input method is activated, it is in the initial condition of the first
state (in this case, the only state init). In the initial condition, no key is
being processed and no action is suspended. When the input method receives a
key event <a>, it searches branches in the current state for a rule that
matches <a> and finds one in the map toupper. Then it executes
MAP-ACTIONs (in this case, just inserting 'A' in the preedit buffer). After
all MAP-ACTIONs have been executed, the input method shifts to the initial
condition of the current state.
The shift to
the initial condition of the first state has a special
meaning; it commits all characters in the preedit buffer then clears the
preedit buffer.
As a result, 'A' is given to the application program.
When a key event does not match with any rule in the current state, that event
is unhandled and given back to the application program.
Turkish users may want to extend the above example for 'İ' (U+0130: LATIN
CAPITAL LETTER I WITH DOT ABOVE). It seems that assigning the key sequence
<i> <i> for that character is convenient. So, he will add this
rule in toupper.
("ii" "İ")
However, we already have the following rule:
("i" "I")
What will happen when a key event <i> is sent to the input method?
No problem. When the input method receives <i>, it inserts 'I' in the
preedit buffer. It knows that there is another rule that may match the
additional key event <i>. So, after inserting 'I', it suspends the
normal behavior of shifting to the initial condition, and waits for another
key. Thus, the user sees 'I' with underline, which indicates it is not yet
committed.
When the input method receives the next <i>, it cancels the effects done
by the rule for the previous 'i' (in this case, the preedit buffer is
cleared), and executes MAP-ACTIONs of the rule for 'ii'. So, 'İ' is
inserted in the preedit buffer. This time, as there are no other rules that
match with an additional key, it shifts to the initial condition of the
current state, which leads to commit 'İ'.
Then, what will happen when the next key event is <a> instead of
<i>?
No problem, either.
The input method knows that there are no rules that match the <i>
<a> key sequence. So, when it receives the next <a>, it executes
the suspended behavior (i.e. shifting to the initial condition), which leads
to commit 'I'. Then the input method tries to handle <a> in the current
state, which leads to commit 'A'.
So far, we have explained MAP-ACTION, but not BRANCH-ACTION. The format of
BRANCH-ACTION is the same as that of MAP-ACTION. It is executed only after a
matching rule has been determined and the corresponding MAP-ACTIONs have been
executed. A typical use of BRANCH-ACTION is to shift to a different state.
To see this effect, let us modify the current input method to upcase only
word-initial letters (i.e. to capitalize). For that purpose, we modify the
'init' state as this:
(init
(toupper (shift non-upcase)))
Here (shift non-upcase) is an action to shift to the new state non-upcase, which
has two branches as below:
(non-upcase
(lower)
(nil (shift init)))
The first branch is simple. We can define the new map lower as the following to
insert lowercase letters as they are.
(map
...
(lower ("a" "a") ("b" "b") ("c" "c") ("d" "d") ("e" "e")
("f" "f") ("g" "g") ("h" "h") ("i" "i") ("j" "j")
("k" "k") ("l" "l") ("m" "m") ("n" "n") ("o" "o")
("p" "p") ("q" "q") ("r" "r") ("s" "s") ("t" "t")
("u" "u") ("v" "v") ("w" "w") ("x" "x") ("y" "y")
("z" "z")))
The second branch has a special meaning. The map name nil means that it matches
with any key event that does not match any rules in the other maps in the
current state. In addition, it does not consume any key event. We will show
the full code of the new input method before explaining how it works.
(input-method en titlecase)
(description (_ "Titlecase letters"))
(title "abc->Abc")
(map
(toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
("z" "Z") ("ii" "İ"))
(lower ("a" "a") ("b" "b") ("c" "c") ("d" "d") ("e" "e")
("f" "f") ("g" "g") ("h" "h") ("i" "i") ("j" "j")
("k" "k") ("l" "l") ("m" "m") ("n" "n") ("o" "o")
("p" "p") ("q" "q") ("r" "r") ("s" "s") ("t" "t")
("u" "u") ("v" "v") ("w" "w") ("x" "x") ("y" "y")
("z" "z")))
(state
(init
(toupper (shift non-upcase)))
(non-upcase
(lower (commit))
(nil (shift init))))
Let's see what happens when the user types the key sequence <a> <b>
< >. Upon <a>, 'A' is inserted into the buffer and the state
shifts to non-upcase. So, the next <b> is handled in the non-upcase
state. As it matches a rule in the map lower, 'b' is inserted in the preedit
buffer and characters in the buffer ('Ab') are committed explicitly by the
'commit' command in BRANCH-ACTION. After that, the input method is still in
the non-upcase state. So the next < > is also handled in non-upcase. For
this time, no rule in this state matches it. Thus the branch (nil (shift
init)) is selected and the state is shifted to init. Please note that <
> is not yet handled because the map nil does not consume any key event.
So, the input method tries to handle it in the init state. Again no rule
matches it. Therefore, that event is given back to the application program,
which usually inserts a space for that.
When you type 'a quick blown fox' with this input method, you get 'A Quick Blown
Fox'. OK, you find a typo in 'blown', which should be 'brown'. To correct it,
you probably move the cursor after 'l' and type <Backspace> and
<r>. However, if the current input method is still active, a capital 'R'
is inserted. It is not a sophisticated behavior.
Example of utilizing surrounding text support¶
To make the input method work well also in such a case, we must use 'surrounding
text support'. It is a way to check characters around the inputting spot and
delete them if necessary. Note that this facility is available only with Gtk+
applications and Qt applications. You cannot use it with applications that use
XIM to communicate with an input method.
Before explaining how to utilize 'surrounding text support', you must understand
how to use variables, arithmetic comparisons, and conditional actions.
At first, any symbol (except for several preserved ones) used as ARG of an
action is treated as a variable. For instance, the commands
(set X 32) (insert X)
set the variable X to integer value 32, then insert a character whose Unicode
character code is 32 (i.e. SPACE).
The second argument of the set action can be an expression of this form:
(OPERATOR ARG1 [ARG2])
Both ARG1 and ARG2 can be an expression. So,
(set X (+ (* Y 32) Z))
sets X to the value of Y * 32 + Z.
We have the following arithmetic/bitwise OPERATORs (require two arguments):
+ - * / & |
these relational OPERATORs (require two arguments):
== <= >= < >
and this logical OPERATOR (requires one argument):
!
For surrounding text support, we have these preserved variables:
@-0, @-N, @+N (N is a positive integer)
The values of them are predefined as below and can not be altered.
- •
- @-0
-1 if surrounding text is supported, -2 if not.
- •
- @-N
The Nth previous character in the preedit buffer. If there are only M (M<N)
previous characters in it, the value is the (N-M)th previous character from
the inputting spot.
- •
- @+N
The Nth following character in the preedit buffer. If there are only M (M<N)
following characters in it, the value is the (N-M)th following character from
the inputting spot.
So, provided that you have this context:
ABC|def|GHI
('def' is in the preedit buffer, two '|'s indicate borders between the preedit
buffer and the surrounding text) and your current position in the preedit
buffer is between 'd' and 'e', you get these values:
@-3 -- ?B
@-2 -- ?C
@-1 -- ?d
@+1 -- ?e
@+2 -- ?f
@+3 -- ?G
Next, you have to understand the conditional action of this form:
(cond
(EXPR1 ACTION ACTION ...)
(EXPR2 ACTION ACTION ...)
...)
where EXPRn are expressions. When an input method executes this action, it
resolves the values of EXPRn one by one from the first branch. If the value of
EXPRn is resolved into nonzero, the corresponding actions are executed.
Now you are ready to write a new version of the input method 'Titlecase'.
(input-method en titlecase2)
(description (_ "Titlecase letters"))
(title "abc->Abc")
(map
(toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
("z" "Z") ("ii" "İ")))
(state
(init
(toupper
;; Now we have exactly one uppercase character in the preedit
;; buffer. So, "@-2" is the character just before the inputting
;; spot.
(cond ((| (& (>= @-2 ?A) (<= @-2 ?Z))
(& (>= @-2 ?a) (<= @-2 ?z))
(= @-2 ?İ))
;; If the character before the inputting spot is A..Z,
;; a..z, or İ, remember the only character in the preedit
;; buffer in the variable X and delete it.
(set X @-1) (delete @-)
;; Then insert the lowercase version of X.
(cond ((= X ?İ) "i")
(1 (set X (+ X 32)) (insert X))))))))
The above example contains the new action delete. So, it is time to explain more
about the preedit buffer. The preedit buffer is a temporary place to store a
sequence of characters. In this buffer, the input method keeps a position
called the 'current position'. The current position exists between two
characters, at the beginning of the buffer, or at the end of the buffer. The
insert action inserts characters before the current position. For instance,
when your preedit buffer contains 'ab.c' ('.' indicates the current position),
(insert "xyz")
changes the buffer to 'abxyz.c'.
There are several predefined variables that represent a specific position in the
preedit buffer. They are:
- •
- @<, @=, @>
The first, current, and last positions.
- •
- @-, @+
The previous and the next positions.
The format of the delete action is this:
(delete POS)
where POS is a predefined positional variable. The above action deletes the
characters between POS and the current position. So, (delete @-) deletes one
character before the current position. The other examples of delete include
the followings:
(delete @+) ; delete the next character
(delete @<) ; delete all the preceding characters in the buffer
(delete @>) ; delete all the following characters in the buffer
You can change the current position using the move action as below:
(move @-) ; move the current position to the position before the
previous character
(move @<) ; move to the first position
Other positional variables work similarly.
Let's see how our new example works. Whatever a key event is, the input method
is in its only state, init. Since an event of a lower letter key is firstly
handled by MAP-ACTIONs, every key is changed into the corresponding uppercase
and put into the preedit buffer. Now this character can be accessed with @-1.
How can we tell whether the new character should be a lowercase or an uppercase?
We can do so by checking the character before it, i.e. @-2. BRANCH-ACTIONs in
the init state do the job.
It first checks if the character @-2 is between A to Z, between a to z, or
İ by the conditional below.
(cond ((| (& (>= @-2 ?A) (<= @-2 ?Z))
(& (>= @-2 ?a) (<= @-2 ?z))
(= @-2 ?İ))
If not, there is nothing to do specially. If so, our new key should be changed
back into lowercase. Since the uppercase character is already in the preedit
buffer, we retrieve and remember it in the variable X by
(set X @-1)
and then delete that character by
(delete @-)
Lastly we re-insert the character in its lowercase form. The problem here is
that 'İ' must be changed into 'i', so we need another conditional. The
first branch
((= X ?İ) "i")
means that 'if the character remembered in X is 'İ', 'i' is inserted'.
The second branch
(1 (set X (+ X 32)) (insert X))
starts with '1', which is always resolved into nonzero, so this branch is a
catchall. Actions in this branch increase X by 32, then insert X. In other
words, they change A...Z into a...z respectively and insert the resulting
lowercase character into the preedit buffer. As the input method reaches the
end of the BRANCH-ACTIONs, the character is committed.
This new input method always checks the character before the current position,
so 'A Quick Blown Fox' will be successfully fixed to 'A Quick Brown Fox' by
the key sequence <BackSpace> <r>.
COPYRIGHT¶
Copyright (C) 2001 Information-technology Promotion Agency (IPA)
Copyright (C) 2001-2011 National Institute of Advanced Industrial Science and
Technology (AIST)
Permission is granted to copy, distribute and/or modify this document under the
terms of the GNU Free Documentation License
<
http://www.gnu.org/licenses/fdl.html>.