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Wx::NewClass(3pm) User Contributed Perl Documentation Wx::NewClass(3pm)

NAME

NewClass - adding a new class to wxPerl

CHECKLIST

Are there constants or events that need to be wrapped?
 
see "CONSTANTS" and "EVENTS".
Is the class is derived from wxObject, from wxEvtHandler or from another class?
 
see "CHOOSING A TYPEMAP".
Are class instances destroyed by wxWidgets or should they be garbage collected like normal Perl objects?
 
see "DESTRUCTORS AND THREADS".
Does the class have overloaded methods?
 
see "OVERLOADING".
Does the class have virtual methods that should be overridable from Perl?
 
see "VIRTUAL METHODS".

SKELETON

Add a new file XS/NewClass.xsp and update the MANIFEST. Choose a relevant .xs file in the top level directory (eg. Controls.xs) and add this line:
    INCLUDE_COMMAND: $^X -MExtUtils::XSpp::Cmd -e xspp -- -t typemap.xsp XS/NewClass.xsp
A skeleton for NewClass.xsp:
    %module{Wx};
    #include <wx/newclass.h> // use the relevant wxWidgets header(s)
    %name{Wx::NewClass} class wxNewClass : public wxSomeBaseClass
    {
        # constructors see the CONSTRUCTORS section
        wxNewClass( wxWindow* some_window, const wxString& str );
        # destructors
        ~wxNewClass();
        # methods
        wxString GetString() const;
        void SetString( const wxString& str );
    };
Add the typemap definition to typemap.tmpl. See "CHOOSING A TYPEMAP".
If adding a class related to one of the wxPerl submodules ("Wx::RichText", "Wx::Html", ...) add the .xsp file to the relevant subdirectory and modify the .xs and typemap files in that subdirectory.

CHOOSING A TYPEMAP

There are five typemaps that should work for most wxWidgets objects:
"O_NON_WXOBJECT"
 
for all classes that do not derive from "wxObject" AND do not need to be garbage collected.
"O_NON_WXOBJECT_THR"
 
for all classes that do not derive from "wxObject" AND need to be garbage collected (see "DESTRUCTORS AND THREADS").
"O_WXOBJECT"
 
for all classes that derive from "wxObject" AND do not need to be garbage collected.
"O_WXOBJECT_THR"
 
for all classes derived from "wxObject" AND need to be garbage collected (see "DESTRUCTORS AND THREADS").
"O_WXEVTHANDLER"
 
for all classes that derive from "wxEvtHandler". See also "CONSTRUCTORS".

CONSTRUCTORS

For "O_WXEVTHANDLER" typemaps, there is some additional code that needs to be added to the constructor:
    wxNewClass( wxWindow* some_window, const wxString& str )
        %code{% RETVAL = new wxNewClass( some_window, str );
                wxPli_create_evthandler( aTHX_ RETVAL, CLASS );
                %};

DESTRUCTORS AND THREADS

For many classes not derived from "wxEvtHandler" you need to add a destructor to free the C++ object when the Perl object is garbage collected. At the XS++ level this means adding
    ~wxNewClass();
to the class definition, but there is a catch: the Perl threading model.
Without going into details, this is needed for Perl threads compatibility:
Use the correct typemap
 
choose either "O_NON_WXOBJECT_THR" or "O_WXOBJECT_THR".
Implement a "CLONE" method
 
add this code inside the class declaration:
 
    %{
    static void
    wxNewClass::CLONE()
      CODE:
        wxPli_thread_sv_clone( aTHX_ CLASS, (wxPliCloneSV)wxPli_detach_object );
    %}
    
Fix the destructor.
 
modify the destructor like this:
 
    ~wxNewClass()
        %code%{  wxPli_thread_sv_unregister( aTHX_ "Wx::NewClass", THIS, ST(0) );
                 delete THIS;
                 %};
    

VIRTUAL METHODS

The wrapping of virtual functions whose arguments are simple C++ types (integrals, bool, floating point) and common wxWidgets types (wxString) should be automatic: at the top of the file, load the plugin that handles virtual methods
    %loadplugin{build::Wx::XSP::Virtual};
and decorate virtual/pure virtual methods using the %Virtual directive
    // pure virtual
    virtual wxString GetTitle() const = 0 %Virtual{pure};
    // virtual, not pure
    virtual int GetBestFittingWidth(unsigned int idx) const %Virtual;
If the class contains pure virtual methods, it will be marked as abstract, and it will have no constructors.
For abstract classes, XS++ will create an additional Perl-level class, called "Wx::Pl<classname>"; in order to override the virtual methods, you must derive from this class, and not from "Wx::<classname>".
TODO allow changing the default behaviour for abstract/concrete classes
TODO allow overriding the class name
TODO allow specifying custom code
TODO handle multiple return values
TODO customized type mapping
2010-06-07 perl v5.14.2