NAME¶
vga_drawpixel - draw a pixel on the screen
SYNOPSIS¶
#include <vga.h>
int vga_drawpixel(int x, int y);
DESCRIPTION¶
Read a pixels value from the screen. This function is very inefficient, you
should consider doing direct screen access instead or use
vga_drawscansegment(3) to handle more than one pixel.
The color drawn is set with
vga_setcolor(3) or
vga_setrgbcolor(3)
resp.
The function always returns 0 (on which you should probably not really rely).
SEE ALSO¶
svgalib(7),
vgagl(7),
libvga.config(5),
vga_clear(3),
vga_setcolor(3),
vga_setrgbcolor(3),
vga_getpixel(3),
vga_drawline(3),
vga_drawscanline(3),
vga_drawscansegment(3),
vga_getscansegment(3)
AUTHOR¶
This manual page was edited by Michael Weller
<eowmob@exp-math.uni-essen.de>. The exact source of the referenced
function as well as of the original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the original
author and will happily accept any additions or corrections to this first
version of the svgalib manual.