NAME¶
SDL_QuitEvent - Quit requested event
STRUCTURE DEFINITION¶
typedef struct{
Uint8 type
} SDL_QuitEvent;
STRUCTURE DATA¶
- type
- SDL_QUIT
DESCRIPTION¶
SDL_QuitEvent is a member of the
SDL_Event union and is
used whan an event of type
SDL_QUIT is reported.
As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event
itself, on the other hand, is very important. If you filter out or ignore a
quit event then it is impossible for the user to close the window. On the
other hand, if you do accept a quit event then the application window will be
closed, and screen updates will still report success event though the
application will no longer be visible.
Note:
The macro
SDL_QuitRequested will return non-zero if a quit event is
pending
SEE ALSO¶
SDL_Event,
SDL_SetEventFilter