NAME¶
SDL_PauseAudio - Pauses and unpauses the audio callback processing
SYNOPSIS¶
#include "SDL.h"
void SDL_PauseAudio(
int pause_on);
DESCRIPTION¶
This function pauses and unpauses the audio callback processing. It should be
called with
pause_on=0 after opening the audio device to start playing
sound. This is so you can safely initialize data for your callback function
after opening the audio device. Silence will be written to the audio device
during the pause.
SEE ALSO¶
SDL_GetAudioStatus,
SDL_OpenAudio