NAME¶
SDL_MouseButtonEvent - Mouse button event structure
STRUCTURE DEFINITION¶
typedef struct{
Uint8 type;
Uint8 button;
Uint8 state;
Uint16 x, y;
} SDL_MouseButtonEvent;
STRUCTURE DATA¶
- type
- SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
- button
- The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE,
SDL_BUTTON_RIGHT)
- state
- SDL_PRESSED or SDL_RELEASED
- x, y
- The X/Y coordinates of the mouse at press/release time
DESCRIPTION¶
SDL_MouseButtonEvent is a member of the
SDL_Event union and
is used when an event of type
SDL_MOUSEBUTTONDOWN or
SDL_MOUSEBUTTONUP is reported.
When a mouse button press or release is detected then number of the button
pressed (from 1 to 255, with 1 usually being the left button and 2 the right)
is placed into
button, the position of the mouse when this event
occured is stored in the
x and the
y fields. Like
SDL_KeyboardEvent, information on whether the event was a press
or a release event is stored in both the
type and
state fields,
but this should be obvious.
SEE ALSO¶
SDL_Event,
SDL_MouseMotionEvent