NAME¶
SDL_LoadWAV - Load a WAVE file
SYNOPSIS¶
#include "SDL.h"
SDL_AudioSpec *SDL_LoadWAV(
const char *file,
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
DESCRIPTION¶
SDL_LoadWAV This function loads a WAVE
file into memory.
If this function succeeds, it returns the given
SDL_AudioSpec, filled with the audio data format of the
wave data, and sets
audio_buf to a
malloc'd buffer containing
the audio data, and sets
audio_len to the length of that audio buffer,
in bytes. You need to free the audio buffer with
SDL_FreeWAV when you are done with it.
This function returns
NULL and sets the SDL error message if the wave
file cannot be opened, uses an unknown data format, or is corrupt. Currently
raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.
EXAMPLE¶
SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;
/* Load the WAV */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
fprintf(stderr, "Could not open test.wav: %s
", SDL_GetError());
exit(-1);
}
.
.
.
/* Do stuff with the WAV */
.
.
/* Free It */
SDL_FreeWAV(wav_buffer);
SEE ALSO¶
SDL_AudioSpec,
SDL_OpenAudio,
SDL_FreeWAV