NAME¶
SDL_GetMouseState - Retrieve the current state of the mouse
SYNOPSIS¶
#include "SDL.h"
Uint8 SDL_GetMouseState(
int *x, int *y);
DESCRIPTION¶
The current button state is returned as a button bitmask, which can be tested
using the
SDL_BUTTON(X) macros, and
x and
y are set to
the current mouse cursor position. You can pass
NULL for either
x or
y.
EXAMPLE¶
SDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
printf("Mouse Button 1(left) is pressed.
");
SEE ALSO¶
SDL_GetRelativeMouseState,
SDL_PumpEvents