NAME¶
SDL_GetKeyState - Get a snapshot of the current keyboard state
SYNOPSIS¶
#include "SDL.h"
Uint8 *SDL_GetKeyState(
int *numkeys);
DESCRIPTION¶
Gets a snapshot of the current keyboard state. The current state is return as a
pointer to an array, the size of this array is stored in
numkeys. The
array is indexed by the
SDLK_* symbols. A value of 1
means the key is pressed and a value of 0 means its not. The pointer returned
is a pointer to an internal SDL array and should not be freed by the caller.
Note:
Use
SDL_PumpEvents to update the state array.
EXAMPLE¶
Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.
");
SEE ALSO¶
SDL Key Symbols,
SDL_PumpEvents