NAME¶
SDL_CreateRGBSurfaceFrom - Create an SDL_Surface from pixel data
SYNOPSIS¶
#include "SDL.h"
SDL_Surface *SDL_CreateRGBSurfaceFrom(
void *pixels, int
width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32
Bmask, Uint32 Amask);
DESCRIPTION¶
Creates an SDL_Surface from the provided pixel data.
The data stored in
pixels is assumed to be of the
depth specified
in the parameter list. The pixel data is not copied into the
SDL_Surface structure so it should not be freed until the surface has
been freed with a called to
SDL_FreeSurface.
pitch is the length
of each scanline in bytes.
See
SDL_CreateRGBSurface for a more detailed description of
the other parameters.
RETURN VALUE¶
Returns the created surface, or
NULL upon error.
SEE ALSO¶
SDL_CreateRGBSurface,
SDL_FreeSurface