NAME¶
SDL_ConvertSurface - Converts a surface to the same format as another surface.
SYNOPSIS¶
#include "SDL/SDL.h"
SDL_Surface *SDL_ConvertSurface(
SDL_Surface *src,
SDL_PixelFormat *fmt, Uint32 flags);
DESCRIPTION¶
Creates a new surface of the specified format, and then copies and maps the
given surface to it. If this function fails, it returns
NULL.
The
flags parameter is passed to
SDL_CreateRGBSurface and has those semantics.
This function is used internally by
SDL_DisplayFormat.
This function can only be called after SDL_Init.
RETURN VALUE¶
Returns either a pointer to the new surface, or
NULL on error.
SEE ALSO¶
SDL_CreateRGBSurface,
SDL_DisplayFormat,
SDL_PixelFormat,
SDL_Surface