NAME¶
SDL_StretchSurfaceBlit - Perform a stretch blit between two surfaces of the same
format.
SYNOPSIS¶
#include <SDL_stretch.h>
extern
DECLSPEC int SDL_StretchSurfaceBlit(SDL_Surface *src,
SDL_Rect *srcrect, SDL_Surface *dst,
SDL_Rect *dstrect);
DESCRIPTION¶
NOTE:
The SDL_StretchSurfaceBlit function is not safe to call from
multiple threads!
The SDL_StretchSurfaceBlit function will stretch a srcrect smoothly to
the full area of the dst surface. If no srcrect is given then the full area of
the src surface is stretched smoothly to the full dst surface. The dstrect is
ignored always.
Remember that this is the inverse meaning, the main SDL lib will ignore the
srcrect and only watch for the dstrect if any.