3D Sound Support Classes -
The SoAudioDevice class is used to control an audio device.
class is responsible for initialization of an audio
device, as well as enabling and disabling sound. It is a singleton class.
The SoListener class defines listener attributes used when
When rendering geometry, one needs to have a camera defining certain attributes
related to vieweing. The SoListener
plays a similar role when it comes
to rendering audio. "
The SoVRMLAudioClip class is used to load and store audio
Audio data is loaded using the simage library, so make sure you have built the
simage library with support for the audio file formats you intend to use
(libogg, libvorbis and libvorbisfile for OggVorbis, libsndfile for WAV and
several other formats). "
The SoVRMLSound class is used to represent a sound source.
The detailed class documentation is taken verbatim from the VRML97 standard
(ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by
permission of the Consortium: "
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