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SoTextureMatrixElement(3) | Coin | SoTextureMatrixElement(3) |
NAME¶
SoTextureMatrixElement - The SoTextureMatrixElement class is used to manage the texture matrix stack. The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.SYNOPSIS¶
#include <Inventor/elements/SoTextureMatrixElement.h> Inherits SoAccumulatedElement. Inherited by SoGLTextureMatrixElement.Public Member Functions¶
virtual void init (SoState *state)
Static Public Member Functions¶
static SoType getClassTypeId (void)
Protected Member Functions¶
virtual ~SoTextureMatrixElement ()
Protected Attributes¶
SbMatrix textureMatrix
Detailed Description¶
The SoTextureMatrixElement class is used to manage the texture matrix stack. The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.Constructor & Destructor Documentation¶
SoTextureMatrixElement::~SoTextureMatrixElement (void) [protected], [virtual]¶
The destructor.Member Function Documentation¶
SoType SoTextureMatrixElement::getClassTypeId (void) [static]¶
This static method returns the class type. Reimplemented from SoAccumulatedElement. Reimplemented in SoGLTextureMatrixElement.int SoTextureMatrixElement::getClassStackIndex (void) [static]¶
This static method returns the state stack index for the class. Reimplemented from SoAccumulatedElement. Reimplemented in SoGLTextureMatrixElement.void * SoTextureMatrixElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented in SoGLTextureMatrixElement.void SoTextureMatrixElement::initClass (void) [static]¶
Initialize relevant common data for all instances, like the type system. Reimplemented from SoAccumulatedElement. Reimplemented in SoGLTextureMatrixElement.void SoTextureMatrixElement::init (SoState *state) [virtual]¶
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects. Reimplemented from SoAccumulatedElement. Reimplemented in SoGLTextureMatrixElement.void SoTextureMatrixElement::push (SoState *state) [virtual]¶
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). Reimplemented from SoAccumulatedElement.void SoTextureMatrixElement::makeIdentity (SoState *conststate, SoNode *constnode) [static]¶
Sets current texture matrix to identity.void SoTextureMatrixElement::set (SoState *conststate, SoNode *constnode, const SbMatrix &matrix) [static]¶
Sets the current texture matrix to matrix. This method is an extension versus the Open Inventor API.void SoTextureMatrixElement::mult (SoState *conststate, SoNode *constnode, const SbMatrix &matrix) [static]¶
Multiplies matrix into the current texture matrix.void SoTextureMatrixElement::translateBy (SoState *conststate, SoNode *constnode, const SbVec3f &translation) [static]¶
Appends translation to the current texture matrix.void SoTextureMatrixElement::rotateBy (SoState *conststate, SoNode *constnode, const SbRotation &rotation) [static]¶
Appends rotation to the current texture matrix.void SoTextureMatrixElement::scaleBy (SoState *conststate, SoNode *constnode, const SbVec3f &scaleFactor) [static]¶
Appends scaleFactor to the current texture matrix.const SbMatrix & SoTextureMatrixElement::get (SoState *conststate) [static]¶
Returns current texture matrix.void SoTextureMatrixElement::emptyMatrix (SoState *conststate) [static]¶
Provided for API compatibility only. Does nothing for the moment.void SoTextureMatrixElement::makeEltIdentity (void) [protected], [virtual]¶
virtual method which is called from makeIdentity(). Sets element matrix to identity. Reimplemented in SoGLTextureMatrixElement.void SoTextureMatrixElement::setElt (const SbMatrix &matrix) [protected], [virtual]¶
virtual method which is called from set(). Sets the texture matrix to matrix. This method is an extension versus the Open Inventor API. Reimplemented in SoGLTextureMatrixElement.void SoTextureMatrixElement::multElt (const SbMatrix &matrix) [protected], [virtual]¶
virtual method which is called from mult(). Multiplies matrix into element matrix. Reimplemented in SoGLTextureMatrixElement.void SoTextureMatrixElement::translateEltBy (const SbVec3f &translation) [protected], [virtual]¶
virtual method which is called from translateBy(). Appends translation to the element matrix. Reimplemented in SoGLTextureMatrixElement.void SoTextureMatrixElement::rotateEltBy (const SbRotation &rotation) [protected], [virtual]¶
virtual method which is called from rotateBy(). Appends rotation to the element matrix. Reimplemented in SoGLTextureMatrixElement.void SoTextureMatrixElement::scaleEltBy (const SbVec3f &scaleFactor) [protected], [virtual]¶
virtual method which is called from scaleBy(). Append scaleFactor to the element matrix. Reimplemented in SoGLTextureMatrixElement.const SbMatrix & SoTextureMatrixElement::getElt (void) const [protected], [virtual]¶
Returns element matrix. Called from get().Member Data Documentation¶
SoTextureMatrixElement::textureMatrix [protected]¶
The matrix.Author¶
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