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SoGLTextureEnabledElement(3) | Coin | SoGLTextureEnabledElement(3) |
NAME¶
SoGLTextureEnabledElement - The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not.SYNOPSIS¶
#include <Inventor/elements/SoGLTextureEnabledElement.h> Inherits SoTextureEnabledElement.Public Types¶
enum Mode { DISABLED, TEXTURE2D, RECTANGLE, CUBEMAP }
Public Member Functions¶
virtual void init (SoState *state)
Static Public Member Functions¶
static SoType getClassTypeId (void)
Protected Member Functions¶
virtual ~SoGLTextureEnabledElement ()
Detailed Description¶
The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not.SoGLTexture3EnabledElement
SoTextureEnabledElement
Since:
Coin 2.0
TGS Inventor 2.6
Constructor & Destructor Documentation¶
SoGLTextureEnabledElement::~SoGLTextureEnabledElement (void) [protected], [virtual]¶
The destructor.Member Function Documentation¶
SoType SoGLTextureEnabledElement::getClassTypeId (void) [static]¶
This static method returns the class type. Reimplemented from SoTextureEnabledElement.int SoGLTextureEnabledElement::getClassStackIndex (void) [static]¶
This static method returns the state stack index for the class. Reimplemented from SoTextureEnabledElement.void * SoGLTextureEnabledElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoTextureEnabledElement.void SoGLTextureEnabledElement::initClass (void) [static]¶
Initialize relevant common data for all instances, like the type system. Reimplemented from SoTextureEnabledElement.void SoGLTextureEnabledElement::push (SoState *state) [virtual]¶
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). Reimplemented from SoElement.void SoGLTextureEnabledElement::pop (SoState *state, const SoElement *prevTopElement) [virtual]¶
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement. Override this method if you need to copy some state information from the previous top of stack. Reimplemented from SoElement.void SoGLTextureEnabledElement::set (SoState *conststate, SoNode *constnode, const SbBoolenabled) [static]¶
Sets the state of this element. Reimplemented from SoTextureEnabledElement.void SoGLTextureEnabledElement::set (SoState *conststate, const SbBoolenabled) [static]¶
Sets the state of the element.SbBool SoGLTextureEnabledElement::get (SoState *conststate) [static]¶
Return current state of this element. Reimplemented from SoTextureEnabledElement.SbBool SoGLTextureEnabledElement::getDefault (void) [static]¶
Returns default state of this element (FALSE). Reimplemented from SoTextureEnabledElement.void SoGLTextureEnabledElement::enableRectangle (SoState *state, SoNode *node) [static]¶
Enables GL_TEXTURE_RECTANGLE_EXT/NV. GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP will be disabled if it's enabled earlier. Since:Coin 2.2
void SoGLTextureEnabledElement::enableCubeMap (SoState *state, SoNode *node) [static]¶
Enables GL_TEXTURE_CUBE+MAP. GL_TEXTURE_2D and/or GL_TEXTURE_RECTANGLE will be disabled if it's enabled earlier.SoGLTextureEnabledElement::Mode SoGLTextureEnabledElement::getMode ( SoState *state) [static]¶
Returns the current texture mode.Author¶
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