SbSphere(3) | Coin | SbSphere(3) |
NAME¶
SbSphere - The SbSphere class is a representation of a sphere. This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius).SYNOPSIS¶
#include <Inventor/SbLinear.h>Public Member Functions¶
SbSphere (void)
Detailed Description¶
The SbSphere class is a representation of a sphere. This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius).SbCylinder
Constructor & Destructor Documentation¶
SbSphere::SbSphere (void)¶
The default constructor does nothing. The center point and the radius will be uninitialized.SbSphere::SbSphere (const SbVec3f ¢erarg, const floatradiusarg)¶
Construct an SbSphere instance with the given center point and radius.Member Function Documentation¶
void SbSphere::setValue (const SbVec3f ¢erarg, const floatradiusarg)¶
Set the sphere's center point and radius. See also:getCenter(), getRadius().
void SbSphere::setCenter (const SbVec3f ¢erarg)¶
Set the sphere's center point. See also:setValue(), setRadius() and
getCenter().
void SbSphere::setRadius (const floatradiusarg)¶
Set the sphere's radius. See also:setValue(), setCenter() and
getRadius().
const SbVec3f & SbSphere::getCenter (void) const¶
Returns an SbVec3f with the sphere's center point. See also:setCenter(), getRadius().
float SbSphere::getRadius (void) const¶
Returns the sphere's radius. See also:setRadius(), getCenter().
void SbSphere::circumscribe (const SbBox3f &box)¶
Make the sphere exactly contain box, i.e. the sphere center point will be the same as that of the box, and the radius will be the distance from the box center point to any of the corners.SbBool SbSphere::intersect (const SbLine &l, SbVec3f &intersection) const¶
Finds the intersection enter point for the given line l on the sphere. If the line does not intersect the sphere, FALSE is returned.SbBool SbSphere::intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const¶
Find the intersection points of the ray l on the sphere and return these in enter and exit. If the ray just 'grazes' the sphere, the enter and exit points have equal values. If the ray does not intersect the sphere, FALSE is returned, otherwise we will return TRUE.SbBool SbSphere::pointInside (const SbVec3f &p) const¶
Returns TRUE of the given point p lies within the sphere.void SbSphere::print (FILE *fp) const¶
Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.Author¶
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