table of contents
jumpnbump(6) | Games Manual | jumpnbump(6) |
NAME¶
jumpnbump - Cute multiplayer platform game with bunniesSYNOPSIS¶
jumpnbump [ options... ] jumpnbump-menuDESCRIPTION¶
You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you can't play this alone. It has network support.OPTIONS¶
- -h
- Print help.
- -v
- Print version.
- -dat levelname
- Load levelname and use it as the level for this game.
- -server playercount
- Start as server waiting for players.
- -connect hostname
- Connect (using a network) to another person running jump'n'bump on hostname.
- -player num
- Set main player to num (0-3). Needed for networking.
- -fireworks
- Run the program in "screensaver" mode. This is useful with -fullscreen.
- -fullscreen
- Run jump'n'bump in fullscreen mode.
- -nosound
- Play without sound.
- -nogore
- Play without blood.
- -noflies
- Disable flies.
- -mirror
- Play with mirrored level.
- -scaleup
- Play with doubled resolution (800x512).
- -musicnosound
- Play with music but without sound.
USAGE¶
The goal of the game is to jump on the other players. Each rabbit has three control keys.- Player 1 (Dott)
- Left - Left
- Player 2 (Jiffy)
- Left - A
- Player 3 (Fizz)
- Left - J
- Player 4 (Mijji)
- Left - 4
- In the game
- Turn on/off computer play (AI) of bunny 1 - 1
SECRETS¶
You can type these while in the gamejetpack - you can fly
pogostick - the bunnies keep jumping
bunniesinspace - gravity is lower, you can jump higher
lordoftheflies - the flies are attracted
bloodisthickerthanwater - water turns to blood
ADD LEVELS¶
You can add levels in ~/.jumpnbump/levels directory (create it if necessary). To see the added level, you have to restart jumpnbump-menu. The extension name for level is ".dat".CREATE LEVELS¶
There are two programs in /usr/lib/jumpnbump to help you make your own levels: pack and unpack.- pack
-
- unpack
-
- gobpack
-
AUTHORS¶
Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>, Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <tarzeau@space.ch>, and "timecop" <timecop@japan.co.jp> are the authors of jump'n'bump. This program is a UNIX port of the old DOS game by brainchilddesign. This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page. This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the Debian GNU/Linux system (but may be used by others).June 4th, 2006 |