NAME¶
ioq3ded - ioQuake3 game engine (dedicated server)
SYNOPSIS¶
/usr/lib/ioquake3/ioq3ded [
+set option value]...
DESCRIPTION¶
ioquake3-server is the dedicated server for the ioQuake3 game engine.
The version provided in Debian is not usually useful to run directly, and is not
included in the
PATH. The
openarena and
quake3 Debian
packages provide wrapper scripts to launch servers for particular games.
OPTIONS¶
Any console command can be prefixed with
+ and used as a command-line
option (run the server in a terminal to use the console). The
+set
command is generally the most useful to use on the command line, but things
like
+map also work.
Options that can be set with
+set (note that this is not a full list!)
include:
capturelimit <value>
dedicated <bool>
fraglimit <value>
fs_basepath <string>
fs_game <value>
g_allowVote <bool>
g_banIPs <IP address>
g_doWarmup <bool>
g_friendlyFire <bool>
g_gametype <bool>
g_gravity <value>
g_inactivity <value>
g_maxGameClients <value>
g_motd <string>
g_needpass <bool>
g_password <string>
g_quadfactor <value>
g_weaponrespawn <value>
net_ip <IP adress>
net_port <value>
net_qport <value>
nextmap <string>
sv_allowDownload <bool>
sv_floodProtect <bool>
sv_fps <value>
sv_hostname <string>
sv_maxclients <value>
sv_maxPing <value> (Measurd in milliseconds)
sv_minPing <value> (Measurd in milliseconds)
sv_pure <bool>
timelimit <value> (Measured in minutes)
SEE ALSO¶
ioquake3(6),
openarena-server(6),
quake3-server(6),
/usr/share/doc/ioquake3-server
AUTHOR¶
ioQuake3 was written by id Software Inc. and the ioQuake3 Team.
This manual page was written by Bruno "Fuddl" Kleinert
<fuddl@debian.org> and Simon McVittie <smcv@debian.org>, for the
Debian project (but may be used by others).