table of contents
SoXtComponent(3IV)() | SoXtComponent(3IV)() |
NAME¶
SoXtComponent — abstract base class for all Inventor Xt componentsINHERITS FROM¶
SoXtComponentSYNOPSIS¶
#include <Inventor/Xt/SoXtComponent.h>typedef void SoXtComponentCB(void *userData, SoXtComponent *comp)
Methods from class SoXtComponent:
virtual void show()
virtual void hide()
SbBool isVisible()
Widget getWidget() const
SbBool isTopLevelShell() const
Widget getShellWidget() const
Widget getParentWidget() const
void setSize(const SbVec2s &size)
SbVec2s getSize()
Display * getDisplay()
void setTitle(const char *newTitle)
const char * getTitle() const
void setIconTitle(const char *newIconTitle)
const char * getIconTitle() const
void setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL)
static SoXtComponent * getComponent(Widget w)
const char * getWidgetName() const
const char * getClassName() const
DESCRIPTION¶
Abstract base class from which all Inventor Xt components are derived. This class provides a basic C++ protocol for building and displaying Motif components. Components are used to encapsulate some function or task into a reusable package in the form of a Motif widget that can be used in any Inventor Xt program. See the Example section on how to build and use SoXtComponents.METHODS¶
virtual void show()
virtual void hide()
This shows and hides the component. If this is a topLevelShell component, then show() will Realize and Map the window, otherwise it will simply Manage the widget. hide() calls the appropriate unmap or unmanage routines.
SbBool isVisible()
Returns TRUE if this component is mapped onto the screen. For a component to be visible, it's widget and the shell containing this widget must be mapped (which is FALSE when the component is iconified).
Widget getWidget() const
This returns the base widget for this component. If the component created its own shell, this returns the topmost widget beneath the shell. Call getShellWidget() to obtain the shell.
SbBool isTopLevelShell() const
Widget getShellWidget() const
Returns TRUE if this component is a top level shell component (has its own window). Subclasses may use this to decide if they are allowed to resize themselves. Also method to return the shell widget (NULL if the shell hasn't been created by this component).
Widget getParentWidget() const
Return the parent widget, be it a shell or not
void setSize(const SbVec2s &size)
SbVec2s getSize()
Convenience routines on the widget — setSize calls XtSetValue
Display * getDisplay()
Returns the X display associated with this components widget.
void setTitle(const char *newTitle)
const char * getTitle() const
void setIconTitle(const char *newIconTitle)
const char * getIconTitle() const
The window and icon title can be set for topLevelShell components or components which are directly under a shell widget (i.e. components which have their own window).
void setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL)
Sets which callback to call when the user closes this component (double click in the upper left corner) — by default hide() is called on this component, unless a callback is set to something other than NULL. A pointer to this class will be passed as the callback data.
static SoXtComponent * getComponent(Widget w)
This returns the SoXtComponent for this widget. If the widget is not an Inventor component, then NULL is returned.
const char * getWidgetName() const
const char * getClassName() const
Routines which return the widget name and the class name. The widget name is passed to the build method. The class name is predefined by each component. These names are used when retrieving X resource values for the component.
EXAMPLE¶
This example shows how an Inventor component can be built inside a program using the Xt widget set. The example uses the SoXtExaminerViewer widget to view some simple geometry.
#include <Inventor/Xt/SoXt.h> #include <Inventor/nodes/SoCone.h> #include <Inventor/Xt/viewers/SoXtExaminerViewer.h> void main(int, char **argv) { // Initialize Inventor and Xt, which must be done // before any Inventor calls are made. Widget myWindow = SoXt::init(argv[0]); // create the viewer in the toplevel window // and set some scene to display SoXtExaminerViewer *myViewer = new SoXtExaminerViewer(myWindow); myViewer->setSceneGraph( new SoCone() ); // manage and map window on screen myViewer->show(); SoXt::show(myWindow); // calls XtRealizeWidget() // Loop forever SoXt::mainLoop(); }