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SoTextureCoordinateBinding(3IV)() SoTextureCoordinateBinding(3IV)()

NAME

SoTextureCoordinateBinding — node that specifies how texture coordinates are bound to shapes

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoTextureCoordinateBinding

SYNOPSIS

#include <Inventor/nodes/SoTextureCoordinateBinding.h>
 

enum Binding {

SoTextureCoordinateBinding::PER_VERTEX Current texture coordinates are applied sequentially to vertices of shape
 

SoTextureCoordinateBinding::PER_VERTEX_INDEXED Current texture coordinates are indexed per vertex
 

}
 

Fields from class SoTextureCoordinateBinding:
 

SoSFEnum value
 

Methods from class SoTextureCoordinateBinding:
 

SoTextureCoordinateBinding()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node specifies how the current texture coordinates are bound to vertex-based shapes that follow in the scene graph. The DEFAULT binding causes each shape to define its own default coordinates. These default coordinates typically cause a texture to be mapped across the whole surface of a shape.

FIELDS


SoSFEnum value
 

Specifies how to bind texture coordinates to shapes.
 

METHODS


SoTextureCoordinateBinding()
 

Creates a texture coordinate binding node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction
 

Sets the current texture coordinate binding type.
 

FILE FORMAT/DEFAULTS

TextureCoordinateBinding {

value PER_VERTEX_INDEXED
}

SEE ALSO

SoMaterialBinding, SoNormalBinding, SoTexture2, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateFunction, SoVertexShape