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SoTextureCoordinate2(3IV)() SoTextureCoordinate2(3IV)()

NAME

SoTextureCoordinate2 — 2D texture coordinate node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoTextureCoordinate2

SYNOPSIS

#include <Inventor/nodes/SoTextureCoordinate2.h>
 

Fields from class SoTextureCoordinate2:
 

SoMFVec2f point
 

Methods from class SoTextureCoordinate2:
 

SoTextureCoordinate2()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node defines a set of 2D coordinates to be used to map textures to subsequent vertex-based shapes (those derived from SoVertexShape). It replaces the current texture coordinates in the rendering state for the shapes to use.
 
The current texture coordinate binding (see SoTextureCoordinateBinding) determines how texture coordinates are mapped to vertices of shapes. An alternative to using explicit texture coordinates is to generate them using a function; see SoTextureCoordinateFunction.
 
Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by the vertical coordinate, T.

FIELDS


SoMFVec2f point
 

Texture coordinate points.
 

METHODS


SoTextureCoordinate2()
 

Creates a texture coordinate node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction
 

Sets the current texture coordinates in the state.
 

FILE FORMAT/DEFAULTS

TextureCoordinate2 {

point [ ]
}

SEE ALSO

SoTexture2, SoTextureCoordinateBinding, SoTextureCoordinateFunction, SoVertexShape