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SoSwitch(3IV)() SoSwitch(3IV)()

NAME

SoSwitch — group node that traverse one chosen child

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoGroup > SoSwitch

SYNOPSIS

#include <Inventor/nodes/SoSwitch.h>
 

Fields from class SoSwitch:
 

SoSFInt32 whichChild
 

Methods from class SoSwitch:
 

SoSwitch()
 

SoSwitch(int nChildren)
 

static SoType getClassTypeId()
 

Methods from class SoGroup:
 

void addChild(SoNode *child)
 

void insertChild(SoNode *child, int newChildIndex)
 

SoNode * getChild(int index) const
 

int findChild(const SoNode *child) const
 

int getNumChildren() const
 

void removeChild(int index)
 

void removeChild(SoNode *child)
 

void removeAllChildren()
 

void replaceChild(int index, SoNode *newChild)
 

void replaceChild(SoNode *oldChild, SoNode *newChild)
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This group node usually traverses only one or none of its children. It implements an operation similar to the switch statement in C. One can use this node to switch on and off the effects of some properties or to switch between different properties.
 
The whichChild field specifies the index of the child to traverse, where the first child has index 0.
 
A value of SO_SWITCH_NONE (-1, the default) means do not traverse any children. A value of SO_SWITCH_INHERIT (-2) allows the index to be inherited from a previously-encountered SoSwitch node or from certain other nodes (such as SoArray or SoMultipleCopy) that set the switch value. A value of SO_SWITCH_ALL (-3) traverses all children, making the switch behave exactly like a regular SoGroup.

FIELDS


SoSFInt32 whichChild
 

Index of the child to traverse, or one of SO_SWITCH_NONE, SO_SWITCH_INHERIT, or SO_SWITCH_ALL.
 

METHODS


SoSwitch()
 

Creates a switch node with default settings.
 


SoSwitch(int nChildren)
 

Constructor that takes approximate number of children.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
 

Traverses the chosen child or children.
 

SoSearchAction
 

If the action's Searching-All flag is set, always traverses all children. Otherwise, traverses just the chosen child or children.
 

FILE FORMAT/DEFAULTS

Switch {

whichChild -1
}

SEE ALSO

SoArray, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch