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SoQuadMesh(3IV)() | SoQuadMesh(3IV)() |
NAME¶
SoQuadMesh — quadrilateral mesh shape nodeINHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoShape > SoVertexShape > SoNonIndexedShape > SoQuadMeshSYNOPSIS¶
#include <Inventor/nodes/SoQuadMesh.h>Fields from class SoQuadMesh:
SoSFInt32 verticesPerColumn
SoSFInt32 verticesPerRow
Fields from class SoNonIndexedShape:
SoSFInt32 startIndex
Fields from class SoVertexShape:
SoSFNode vertexProperty
Methods from class SoQuadMesh:
SoQuadMesh()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This shape node constructs quadrilaterals out of vertices. The vertices may be specified in the vertexProperty field (from SoVertexShape), or by the current inherited coordinates. For optimal performance, the vertexProperty field is recommended.FIELDS¶
SoSFInt32 verticesPerColumn
SoSFInt32 verticesPerRow
Number of vertices per column and row.
METHODS¶
SoQuadMesh()
Creates a quadrilateral mesh node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderActionDraws a mesh based on the current coordinates, normals, materials, drawing style, and so on.
SoRayPickAction
Picks on the mesh based on the current coordinates and transformation. Details about the intersection are returned in an SoFaceDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses all vertices of the mesh with the current transformation applied to them. Sets the center to the average of the coordinates of all vertices.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle forming the quadrilaterals of the mesh.
FILE FORMAT/DEFAULTS¶
QuadMesh {
vertexProperty NULL startIndex 0 verticesPerColumn 1 verticesPerRow 1
}