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SoPointLight(3IV)() SoPointLight(3IV)()

NAME

SoPointLight — node representing a point light source

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight

SYNOPSIS

#include <Inventor/nodes/SoPointLight.h>
 

Fields from class SoPointLight:
 

SoSFVec3f location
 

Fields from class SoLight:
 

SoSFBool on
 

SoSFFloat intensity
 

SoSFColor color
 

Methods from class SoPointLight:
 

SoPointLight()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node defines a point light source at a fixed 3D location. A point source illuminates equally in all directions; that is, it is omni-directional.

FIELDS


SoSFVec3f location
 

Location of the source.
 

METHODS


SoPointLight()
 

Creates a point light source node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction
 

Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. The light's location is affected by the current transformation.
 

FILE FORMAT/DEFAULTS

PointLight {

on TRUE intensity 1 color 1 1 1 location 0 0 1
}

SEE ALSO

SoDirectionalLight, SoSpotLight