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SoPerspectiveCamera(3IV)() SoPerspectiveCamera(3IV)()

NAME

SoPerspectiveCamera — perspective camera node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoCamera > SoPerspectiveCamera

SYNOPSIS

#include <Inventor/nodes/SoPerspectiveCamera.h>
 

Fields from class SoPerspectiveCamera:
 

SoSFFloat heightAngle
 

Fields from class SoCamera:
 

SoSFEnum viewportMapping
 

SoSFVec3f position
 

SoSFRotation orientation
 

SoSFFloat aspectRatio
 

SoSFFloat nearDistance
 

SoSFFloat farDistance
 

SoSFFloat focalDistance
 

Methods from class SoPerspectiveCamera:
 

SoPerspectiveCamera()
 

static SoType getClassTypeId()
 

Methods from class SoCamera:
 

void pointAt(const SbVec3f &targetPoint)
 

virtual void scaleHeight(float scaleFactor)
 

virtual SbViewVolume getViewVolume(float useAspectRatio = 0.0) const
 

void viewAll(SoNode *sceneRoot, const SbViewportRegion &vpRegion, float slack = 1.0)
 

void viewAll(SoPath *path, const SbViewportRegion &vpRegion, float slack = 1.0)
 

SbViewportRegion getViewportBounds(const SbViewportRegion &region) const
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid.
 
By default, the camera is located at (0,0,1) and looks along the negative z-axis; the position and orientation fields can be used to change these values. The heightAngle field defines the total vertical angle of the viewing volume; this and the aspectRatio field determine the horizontal angle.

FIELDS


SoSFFloat heightAngle
 

Vertical angle of the viewing volume.
 

METHODS


SoPerspectiveCamera()
 

Creates a perspective camera node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoHandleEventAction, SoRayPickAction
 

Sets the viewport and camera information in the state.
 

FILE FORMAT/DEFAULTS

PerspectiveCamera {

viewportMapping ADJUST_CAMERA position 0 0 1 orientation 0 0 1 0 aspectRatio 1 nearDistance 1 farDistance 10 focalDistance 5 heightAngle 0.785398
}

SEE ALSO

SbViewVolume, SoOrthographicCamera