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SoNormalBinding(3IV)() SoNormalBinding(3IV)()

NAME

SoNormalBinding — node that specifies how multiple surface normals are bound to shapes

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoNormalBinding

SYNOPSIS

#include <Inventor/nodes/SoNormalBinding.h>
 

enum Binding {

SoNormalBinding::OVERALL Whole object has same normal
 

SoNormalBinding::PER_PART One normal for each part of object
 

SoNormalBinding::PER_PART_INDEXED One normal for each part, indexed
 

SoNormalBinding::PER_FACE One normal for each face of object
 

SoNormalBinding::PER_FACE_INDEXED One normal for each face, indexed
 

SoNormalBinding::PER_VERTEX One normal for each vertex of object
 

SoNormalBinding::PER_VERTEX_INDEXED One normal for each vertex, indexed
 

}
 

Fields from class SoNormalBinding:
 

SoSFEnum value
 

Methods from class SoNormalBinding:
 

SoNormalBinding()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node specifies how the current normals are bound to shapes that follow in the scene graph. Each shape node may interpret bindings differently.
 
The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing. For bindings that require multiple normals, be sure to have at least as many normals defined as are necessary; otherwise, errors will occur.

FIELDS


SoSFEnum value
 

Specifies how to bind normals to shapes.
 

METHODS


SoNormalBinding()
 

Creates a normal binding node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoRayPickAction
 

Sets the current normal binding type.
 

FILE FORMAT/DEFAULTS

NormalBinding {

value PER_VERTEX_INDEXED
}

SEE ALSO

SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape