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SoNormal(3IV)() SoNormal(3IV)()

NAME

SoNormal — node that defines surface normals for shapes

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoNormal

SYNOPSIS

#include <Inventor/nodes/SoNormal.h>
 

Fields from class SoNormal:
 

SoMFVec3f vector
 

Methods from class SoNormal:
 

SoNormal()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node defines a set of 3D surface normal vectors to be used by vertex-based shape nodes that follow it in the scene graph. This node does not produce a visible result during rendering; it simply replaces the current normals in the rendering state for subsequent nodes to use. This node contains one multiple-valued field that contains the normal vectors.
 
Surface normals are needed to compute lighting when the Phong lighting model is used. Most vertex-based shapes that use normals can compute default normals if none are specified, depending on the current normal binding.

FIELDS


SoMFVec3f vector
 

Surface normal vectors.
 

METHODS


SoNormal()
 

Creates a surface normal node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoRayPickAction
 

Sets the current normals in the traversal state.
 

FILE FORMAT/DEFAULTS

Normal {

vector [ ]
}

SEE ALSO

SoCoordinate3, SoLightModel, SoNormalBinding, SoVertexShape