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SoLightKit(3IV)() SoLightKit(3IV)()

NAME

SoLightKit — light nodekit class

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoBaseKit > SoLightKit

SYNOPSIS

#include <Inventor/nodekits/SoLightKit.h>
 

Parts from class SoLightKit:
 

(SoTransform) transform
 

(SoLight) light
 

(SoNode) icon
 

Parts from class SoBaseKit:
 

(SoNodeKitListPart) callbackList
 

Methods from class SoLightKit:
 

SoLightKit()
 

static const SoNodekitCatalog * getClassNodekitCatalog () const
 

static SoType getClassTypeId()
 

Methods from class SoBaseKit:
 

virtual const SoNodekitCatalog * getNodekitCatalog() const
 

virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)
 

SbString getPartString(const SoBase *part)
 

virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
 

virtual SbBool setPart(const SbName &partName, SoNode *newPart)
 

SbBool set(char *partName, char *parameters)
 

SbBool set(char *nameValuePairs)
 

static SbBool isSearchingChildren()
 

static void setSearchingChildren(SbBool newVal)
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

Macros from class SoBaseKit:
 
SO_GET_PART(kit, partName, partClass)
 
SO_CHECK_PART(kit, partName, partClass)
 

DESCRIPTION

This nodekit class is used to create light nodes that have a local transformation and a geometry icon to represent the light source. SoLightKit adds three public parts to the basic nodekit: transform, light, and icon.
 
SoLightKit creates an SoDirectionalLight as the light part by default - all other parts are NULL at creation.
 
You can move the light relative to the rest of the scene by creating and editing the transform part.
 
You can add a geometrical representation for the light by setting the icon part to be any scene graph you like.
 
SoLightKit also adds two private parts. An SoTransformSeparator contains the effect of transform to move only the light and icon, while allowing the light to illuminate the rest of the scene. The second private part is an SoSeparator, which keeps property nodes within the icon geometry from affecting the rest of the scene. It also serves to cache the icon even when the light or transform is changing.
 
SoLightKit is derived from SoBaseKit and thus also includes a callbackList part for adding callback nodes.

PARTS


(SoTransform) transform
 

This part positions and orients the light and icon relative to the rest of the scene. Its effect is kept local to this nodekit by a private part of type SoTransformSeparator. The transform part is NULL by default. If you ask for transform using getPart(), an SoTransform will be returned. But you may set the part to be any subclass of SoTransform. For example, set the transform to be an SoDragPointManip and the light to be an SoPointLight. Then you can move the light by dragging the manipulator with the mouse.
 


(SoLight) light
 

The light node for this nodekit. This can be set to any node derived from SoLight. An SoDirectionalLight is created by default, and it is also the type of light returned when the you request that the nodekit build a light for you.
 


(SoNode) icon
 

This part is a user-supplied scene graph that represents the light source. It is NULL by default — an SoCube is created by the lightkit when a method requires it to build the part itself.
 

METHODS


SoLightKit()
 

Constructor.
 


static const SoNodekitCatalog * getClassNodekitCatalog () const
 

Returns an SoNodekitCatalog for the class SoLightKit.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

CATALOG PARTS

All parts
NULL by
Part Name Part Type Default Type Default
callbackList NodeKitListPart -- yes
transform Transform -- yes
light Light DirectionalLight no
icon Node Cube yes
Extra information for list parts from above table
Part Name Container Type Permissible Types
callbackList Separator Callback, EventCallback

FILE FORMAT/DEFAULTS

LightKit {

callbackList NULL transform NULL light DirectionalLight { }
icon NULL
}

SEE ALSO

SoAppearanceKit, SoBaseKit, SoCameraKit, SoNodeKit, SoNodeKitDetail, SoNodeKitListPart, SoNodeKitPath, SoNodekitCatalog, SoSceneKit, SoSeparatorKit, SoShapeKit, SoWrapperKit