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SoInterpolateRotation(3IV)() SoInterpolateRotation(3IV)()

NAME

SoInterpolateRotation — interpolates rotation values

INHERITS FROM

SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateRotation

SYNOPSIS

#include <Inventor/engines/SoInterpolate.h>
 

Inputs from class SoInterpolateRotation:
 

SoMFRotation input0
 

SoMFRotation input1
 

Inputs from class SoInterpolate:
 

SoSFFloat alpha
 

Outputs from class SoInterpolate:
 

(SoMFRotation) output
 

Methods from class SoInterpolateRotation:
 

SoInterpolateRotation()
 

Methods from class SoEngine:
 

static SoType getClassTypeId()
 

virtual int getOutputs(SoEngineOutputList &list) const
 

SoEngineOutput * getOutput(const SbName &outputName) const
 

SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const
 

SoEngine * copy() const
 

static SoEngine * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoEngineList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This engine linearly interpolates between two rotation values, based on the alpha input value. The alpha value should be between 0.0 and 1.0.
 
The input fields can have multiple rotations, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.

INPUTS


SoMFRotation input0
 

SoMFRotation input1
 

The engine linearly interpolates from input0 to input1.
 

METHODS


SoInterpolateRotation()
 

Constructor.
 

FILE FORMAT/DEFAULTS

InterpolateRotation {

alpha 0 input0 0 0 1 0 input1 0 0 1 0
}

SEE ALSO

SoEngineOutput, SoInterpolateFloat, SoInterpolateVec2f, SoInterpolateVec3f, SoInterpolateVec4f