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SoIndexedNurbsSurface(3IV)() SoIndexedNurbsSurface(3IV)()

NAME

SoIndexedNurbsSurface — indexed NURBS surface shape node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoShape > SoIndexedNurbsSurface

SYNOPSIS

#include <Inventor/nodes/SoIndexedNurbsSurface.h>
 

Fields from class SoIndexedNurbsSurface:
 

SoSFInt32 numUControlPoints
 

SoSFInt32 numVControlPoints
 

SoMFInt32 coordIndex
 

SoMFFloat uKnotVector
 

SoMFFloat vKnotVector
 

SoSFInt32 numSControlPoints
 

SoSFInt32 numTControlPoints
 

SoMFInt32 textureCoordIndex
 

SoMFFloat sKnotVector
 

SoMFFloat tKnotVector
 

Methods from class SoIndexedNurbsSurface:
 

SoIndexedNurbsSurface()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This shape node represents a NURBS surface based on the knot vectors and the control points that you specify. The uKnotVector and vKnotVector fields specify floating-point arrays of values; the values are the coordinates of the knot points in the surface, and you must enter them in non-decreasing order. The numUControlPoints and numVControlPoints fields specify the number of control points the surface will have in the U and V parametric directions, and will use the current coordinates that are indexed from the coordIndex field.
 
You can get a surface of minimum order (2) in the U or V directions by specifying two more knots than control points in that direction and having at least two control points in that direction. This surface would appear creased in one direction.
 
You can get a surface of maximum order (8) in the U or V directions by specifying eight more knots than control points in that direction and having at least eight control points in that direction.
 
The control points of the NURBS surface are transformed by the current cumulative transformation. The surface is drawn with the current light model and drawing style. The coordinates, normals, and texture coordinates of a surface are generated, so you cannot bind explicit normals or texture coordinates to a NURBS surface. The first material in the state is applied to the entire surface.
 
The surface is trimmed according to the currently defined profiles curves.
 
When default texture coordinates are applied to a NURBS surface, the edges of the texture square are stretched to fit the surface. The axes of the texture are called S and T; S is horizontal and T is vertical. The axes of the NURBS surface are called U and V; U is horizontal and V is vertical. You can also define texture coordinates explicitly with the S,T location point, the knot vectors, and the current texture coordinates.

FIELDS


SoSFInt32 numUControlPoints
 

SoSFInt32 numVControlPoints
 

Number of control points in the U and V directions.
 


SoMFInt32 coordIndex
 

Coordinate indices.
 


SoMFFloat uKnotVector
 

SoMFFloat vKnotVector
 

The knot vectors in the U and V directions.
 


SoSFInt32 numSControlPoints
 

SoSFInt32 numTControlPoints
 

Number of control points in the S and T directions.
 


SoMFInt32 textureCoordIndex
 

Texture coordinate indices.
 


SoMFFloat sKnotVector
 

SoMFFloat tKnotVector
 

The knot vectors in the S and T directions.
 

METHODS


SoIndexedNurbsSurface()
 

Creates an indexed NURBS surface node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction
 

Draws the surface based on the current coordinates, material, and so on.
 

SoRayPickAction
 

Picks the surface based on the current coordinates and transformation.
 

SoGetBoundingBoxAction
 

Computes the bounding box that encloses all control points of the surface with the current transformation applied to them. Sets the center to the average of the control points.
 

SoCallbackAction
 

If any triangle callbacks are registered with the action, they will be invoked for each successive triangle approximating the surface.
 

FILE FORMAT/DEFAULTS

IndexedNurbsSurface {

numUControlPoints 0 numVControlPoints 0 numSControlPoints 0 numTControlPoints 0 coordIndex 0 uKnotVector 0 vKnotVector 0 sKnotVector 0 tKnotVector 0 textureCoordIndex -1
}

SEE ALSO

SoIndexedNurbsCurve, SoNurbsSurface, SoProfile