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SoGetMatrixAction(3IV)() SoGetMatrixAction(3IV)()

NAME

SoGetMatrixAction — computes transformation matrix for subgraph

INHERITS FROM

SoAction > SoGetMatrixAction

SYNOPSIS

#include <Inventor/actions/SoGetMatrixAction.h>
 

Methods from class SoGetMatrixAction:
 

SoGetMatrixAction(const SbViewportRegion &newRegion)
 

void setViewportRegion(const SbViewportRegion &newRegion)
 

const SbViewportRegion & getViewportRegion() const
 

SbMatrix & getMatrix()
 

SbMatrix & getInverse()
 

SbMatrix & getTextureMatrix()
 

SbMatrix & getTextureInverse()
 

Methods from class SoAction:
 

virtual void apply(SoNode *node)
 

virtual void apply(SoPath *path)
 

virtual void apply(const SoPathList &pathList, SbBool obeysRules = FALSE)
 

static SoType getClassTypeId()
 

virtual SoType getTypeId()
 

virtual SbBool isOfType(SoType type)
 

virtual void invalidateState()
 

DESCRIPTION

This action computes transformation matrices for a given subgraph. It computes the cumulative transformation matrix and its inverse, along with a cumulative texture transformation matrix and its inverse.
 
This action is unlike most others in that it does not traverse downwards from groups. When applied to a node, it computes the matrix for just that node. (This makes sense for transformation nodes, but not for others, really.) It is much more useful when applied to a path. When applied to a path, it gathers the transformation info for all nodes in the path and those that affect nodes in the path, but it stops when it hits the last node in the path; it does not traverse downwards from it as other actions (such as rendering) do. This behavior makes the most sense for this action.

METHODS


SoGetMatrixAction(const SbViewportRegion &newRegion)
 

Constructor takes viewport region to use for picking. Even though the matrix computation may not involve a window per se, some nodes need this information to determine their placement.
 


void setViewportRegion(const SbViewportRegion &newRegion)
 

const SbViewportRegion & getViewportRegion() const
 

Sets/returns current viewport region to use for action.
 


SbMatrix & getMatrix()
 

SbMatrix & getInverse()
 

Returns cumulative transformation matrix and its inverse. Warning: the matrices returned by these routines should not be changed (unless you are implementing your own transformation nodes).
 


SbMatrix & getTextureMatrix()
 

SbMatrix & getTextureInverse()
 

Returns cumulative texture transformation matrix and its inverse. Warning: the matrices returned by these routines should not be changed (unless you are implementing your own transformation nodes).
 

SEE ALSO

SoGetBoundingBoxAction