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SoDirectionalLightDragger(3IV)() SoDirectionalLightDragger(3IV)()

NAME

SoDirectionalLightDragger — directional icon you rotate and translate by dragging with the mouse

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoDirectionalLightDragger

SYNOPSIS

#include <Inventor/draggers/SoDirectionalLightDragger.h>
 

Fields from class SoDirectionalLightDragger:
 

SoSFRotation rotation
 

SoSFVec3f translation
 

Fields from class SoDragger:
 

SoSFBool isActive
 

Fields from class SoInteractionKit:
 

SoSFEnum renderCaching
 

SoSFEnum boundingBoxCaching
 

SoSFEnum renderCulling
 

SoSFEnum pickCulling
 

Parts from class SoBaseKit:
 

(SoNodeKitListPart) callbackList
 

Methods from class SoDirectionalLightDragger:
 

SoDirectionalLightDragger()
 

static const SoNodekitCatalog * getClassNodekitCatalog () const
 

static SoType getClassTypeId()
 

Methods from class SoDragger:
 

void addStartCallback(SoDraggerCB *f, void *userData = NULL)
 

void removeStartCallback(SoDraggerCB *f, void *userData = NULL)
 

void addMotionCallback(SoDraggerCB *f, void *userData = NULL)
 

void removeMotionCallback(SoDraggerCB *f, void *userData = NULL)
 

void addFinishCallback(SoDraggerCB *f, void *userData = NULL)
 

void removeFinishCallback(SoDraggerCB *f, void *userData = NULL)
 

void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
 

void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
 

SbBool enableValueChangedCallbacks()
 

void setMinGesture(int pixels)
 

int getMinGesture() const
 

static void setMinScale(float newMinScale)
 

static float getMinScale()
 

Methods from class SoInteractionKit:
 

virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )
 

Methods from class SoBaseKit:
 

virtual const SoNodekitCatalog * getNodekitCatalog() const
 

virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)
 

SbString getPartString(const SoBase *part)
 

virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
 

virtual SbBool setPart(const SbName &partName, SoNode *newPart)
 

SbBool set(char *partName, char *parameters)
 

SbBool set(char *nameValuePairs)
 

static SbBool isSearchingChildren()
 

static void setSearchingChildren(SbBool newVal)
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

Macros from class SoBaseKit:
 
SO_GET_PART(kit, partName, partClass)
 
SO_CHECK_PART(kit, partName, partClass)
 

DESCRIPTION

SoDirectionalLightDragger is a composite dragger. It looks like a sun with a large arrow coming out of it. The arrow can be rotated about the sun by dragging with the mouse; its orientation is given by the rotation field. You can also drag the sun (and the arrow with it) through 3-space. The location is stored in the translation field.
 
The dragger uses an SoRotateSphericalDragger for changing the rotation. Instead of using the default spherical geometry, this dragger uses an arrow shape.
 
The sun is an SoDragPointDragger. Dragging it edits the translation field; conversely, if you change the translation field the sun will move to that new location, bringing the arrow with it. The sun looks and behaves just like the sun in an SoPointLightDragger, as does the material part. See the SoPointLightDragger man page for details.
 
Remember: This is not a light source! It just looks like one. If you want to move a light with this dragger, you can either:
 
[a] Use an SoDirectionalLightManip, which is subclassed from SoLight. It creates an SoDirectionalLightDragger and uses it as the interface to change the direction of its light source (see the SoDirectionalLightManip man page). The manipulator also edits the material part of this dragger to match the color of light the manipulator is producing. However, the directional light manipulator will ignore the translation field, because a directional light has no location or translation field. So in this case the translation dragger merely allows you to move the physical arrow to wherever you'd like it to be.
 
[b] Put an SoTransform under an SoTransformSeparator. Add the SoDirectionalLight as the next child. Use a field-to-field connection between the rotation fields of this dragger and the transform node to synchronize the light with this dragger.
 
[c] Use engines to connect the rotation field of this dragger to the direction field of an SoDirectionalLight. Use the rotation as input to an SoComposeMatrix engine. Then, use an SoTransformVec3f engine to apply that matrix to (0,0,-1), the default light direction.
 
You can change the parts in any instance of this dragger using setPart(). The default part geometries are defined as resources for this SoDirectionalLightDragger class. They are detailed in the Dragger Resources section of the online reference page for this class. You can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/directionalLightDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory.

FIELDS


SoSFRotation rotation
 

Orientation of the rotating part (an arrow by default).
 


SoSFVec3f translation
 

Position of the origin of the directional light dragger.
 

METHODS


SoDirectionalLightDragger()
 

Constructor.
 


static const SoNodekitCatalog * getClassNodekitCatalog () const
 

Returns an SoNodekitCatalog for this class
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

CATALOG PARTS

All parts
NULL by
Part Name Part Type Default Type Default
callbackList NodeKitListPart -- yes
material Material -- yes
translatorRotInv Rotation -- yes
translator DragPointDragger -- yes
rotator RotateSphericalDragger -- yes
Extra information for list parts from above table
Part Name Container Type Permissible Types
callbackList Separator Callback, EventCallback

DRAGGER RESOURCES

.in 0n+.5i Resource: directionalLightRotatorRotator
 
.in 0n+.5i Part: rotator.rotator
 

Appearance: white arrow that goes through the sun
 

Description: picking this begins rotation of the arrow about the sun-shape
 
.in 0n+.5i Resource: directionalLightRotatorRotatorActive
 
.in 0n+.5i Part: rotator.rotatorActive
 

Appearance: yellow arrow that goes through the sun
 

Description: displayed while the arrow is being rotated
 
.in 0n+.5i Resource: directionalLightRotatorFeedback
 
.in 0n+.5i Part: rotator.feedback
 

Appearance: empty Separator
 

Description: this disables display of the axes that a rotateSpherical dragger uses by default
 
.in 0n+.5i Resource: directionalLightRotatorFeedbackActive
 
.in 0n+.5i Part: rotator.feedbackActive
 

Appearance: empty Separator
 

Description: this disables display of the axes that a rotateSpherical dragger uses by default
 
.in 0n+.5i Resource: directionalLightOverallMaterial
 
.in 0n+.5i Part: material
 

Appearance: white. half strength emissive, half strength diffuse
 

Description: sets material for the sun shape when stationary. Resource for the moving sun, directionalLightTranslatorPlaneTranslatorActive, contains a yellow material for highlighting.
 
.in 0n+.5i Resource: directionalLightTranslatorPlaneTranslator
 
.in 0n+.5i Parts: translator.yzTranslator.translator
 
translator.xzTranslator.translator
 
translator.xyTranslator.translator
 

Appearance: sun shape with no material
 

Description: picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively.
 
.in 0n+.5i Resource: directionalLightTranslatorPlaneTranslatorActive
 
.in 0n+.5i Parts: translator.yzTranslator.translatorActive
 
translator.xzTranslator.translatorActive
 
translator.xyTranslator.translatorActive
 

Appearance: yellow sun shape
 

Description: shown during planar dragging in the yz, xz, and xy planes respectively.
 
.in 0n+.5i Resource: directionalLightTranslatorLineTranslator
 
.in 0n+.5i Parts: translator.xTranslator.translator
 
translator.yTranslator.translator
 
translator.zTranslator.translator
 

Appearance: white cylinder
 

Description: picking these parts initiates dragging in the x, y, and z linear draggers respectively.
 
.in 0n+.5i Resource: directionalLightTranslatorLineTranslatorActive
 
.in 0n+.5i Parts: translator.xTranslator.translatorActive
 
translator.yTranslator.translatorActive
 
translator.zTranslator.translatorActive
 

Appearance: yellow cylinder
 

Description: shown during linear dragging in the x, y, and z directions respectively.
 

FILE FORMAT/DEFAULTS

DirectionalLightDragger {

renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO isActive FALSE translation 0 0 0 rotation 0 0 1 0 callbackList NULL material <directionalLightOverallMaterial resource> translatorRotInv NULL translator DragPointDragger { }
rotator RotateSphericalDragger { }
rotator.rotator <directionalLightRotatorRotator resource> rotator.rotatorActive <directionalLightRotatorRotatorActive resource> rotator.feedback <directionalLightRotatorFeedback resource> rotator.feedbackActive <directionalLightRotatorFeedbackActive resource> translator.yzTranslator.translator <directionalLightTranslatorPlaneTranslator resource> translator.xzTranslator.translator <directionalLightTranslatorPlaneTranslator resource> translator.xyTranslator.translator <directionalLightTranslatorPlaneTranslator resource> translator.yzTranslator.translatorActive <directionalLightTranslatorPlaneTranslatorActive resource> translator.xzTranslator.translatorActive <directionalLightTranslatorPlaneTranslatorActive resource> translator.xyTranslator.translatorActive <directionalLightTranslatorPlaneTranslatorActive resource> translator.xTranslator.translator <directionalLightTranslatorLineTranslator resource> translator.yTranslator.translator <directionalLightTranslatorLineTranslator resource> translator.zTranslator.translator <directionalLightTranslatorLineTranslator resource> translator.xTranslator.translatorActive <directionalLightTranslatorLineTranslatorActive resource> translator.yTranslator.translatorActive <directionalLightTranslatorLineTranslatorActive resource> translator.zTranslator.translatorActive <directionalLightTranslatorLineTranslatorActive resource>
}

SEE ALSO

SoInteractionKit, SoDragger, SoCenterballDragger, SoDragPointDragger, SoHandleBoxDragger, SoJackDragger, SoPointLightDragger, SoRotateCylindricalDragger, SoRotateDiscDragger, SoRotateSphericalDragger, SoScale1Dragger, SoScale2Dragger, SoScale2UniformDragger, SoScaleUniformDragger, SoSpotLightDragger, SoTabBoxDragger, SoTabPlaneDragger, SoTrackballDragger, SoTransformBoxDragger, SoTransformerDragger, SoTranslate1Dragger, SoTranslate2Dragger