table of contents
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SoDirectionalLightDragger(3IV)() | SoDirectionalLightDragger(3IV)() |
NAME¶
SoDirectionalLightDragger — directional icon you rotate and translate by dragging with the mouseINHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoDirectionalLightDraggerSYNOPSIS¶
#include <Inventor/draggers/SoDirectionalLightDragger.h>Fields from class SoDirectionalLightDragger:
SoSFRotation rotation
SoSFVec3f translation
Fields from class SoDragger:
SoSFBool isActive
Fields from class SoInteractionKit:
SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling
Parts from class SoBaseKit:
(SoNodeKitListPart) callbackList
Methods from class SoDirectionalLightDragger:
SoDirectionalLightDragger()
static const SoNodekitCatalog * getClassNodekitCatalog () const
static SoType getClassTypeId()
Methods from class SoDragger:
void addStartCallback(SoDraggerCB *f, void *userData = NULL)
void removeStartCallback(SoDraggerCB *f, void *userData = NULL)
void addMotionCallback(SoDraggerCB *f, void *userData = NULL)
void removeMotionCallback(SoDraggerCB *f, void *userData = NULL)
void addFinishCallback(SoDraggerCB *f, void *userData = NULL)
void removeFinishCallback(SoDraggerCB *f, void *userData = NULL)
void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
SbBool enableValueChangedCallbacks()
void setMinGesture(int pixels)
int getMinGesture() const
static void setMinScale(float newMinScale)
static float getMinScale()
Methods from class SoInteractionKit:
virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )
Methods from class SoBaseKit:
virtual const SoNodekitCatalog * getNodekitCatalog() const
virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)
SbString getPartString(const SoBase *part)
virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
virtual SbBool setPart(const SbName &partName, SoNode *newPart)
SbBool set(char *partName, char *parameters)
SbBool set(char *nameValuePairs)
static SbBool isSearchingChildren()
static void setSearchingChildren(SbBool newVal)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
Macros from class SoBaseKit:
DESCRIPTION¶
SoDirectionalLightDragger is a composite dragger. It looks like a sun with a large arrow coming out of it. The arrow can be rotated about the sun by dragging with the mouse; its orientation is given by the rotation field. You can also drag the sun (and the arrow with it) through 3-space. The location is stored in the translation field.FIELDS¶
SoSFRotation rotation
Orientation of the rotating part (an arrow by default).
SoSFVec3f translation
Position of the origin of the directional light dragger.
METHODS¶
SoDirectionalLightDragger()
Constructor.
static const SoNodekitCatalog * getClassNodekitCatalog () const
Returns an SoNodekitCatalog for this class
static SoType getClassTypeId()
Returns type identifier for this class.
CATALOG PARTS¶
All parts | |||
NULL by | |||
Part Name | Part Type | Default Type | Default |
callbackList | NodeKitListPart | -- | yes |
material | Material | -- | yes |
translatorRotInv | Rotation | -- | yes |
translator | DragPointDragger | -- | yes |
rotator | RotateSphericalDragger | -- | yes |
Extra information for list parts from above table | ||
Part Name | Container Type | Permissible Types |
callbackList | Separator | Callback, EventCallback |
DRAGGER RESOURCES¶
.in 0n+.5i Resource: directionalLightRotatorRotatorAppearance: white arrow that goes through the sun
Description: picking this begins rotation of the arrow about the sun-shape
Appearance: yellow arrow that goes through the sun
Description: displayed while the arrow is being rotated
Appearance: empty Separator
Description: this disables display of the axes that a rotateSpherical dragger uses by default
Appearance: empty Separator
Description: this disables display of the axes that a rotateSpherical dragger uses by default
Appearance: white. half strength emissive, half strength diffuse
Description: sets material for the sun shape when stationary. Resource for the moving sun, directionalLightTranslatorPlaneTranslatorActive, contains a yellow material for highlighting.
Appearance: sun shape with no material
Description: picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively.
Appearance: yellow sun shape
Description: shown during planar dragging in the yz, xz, and xy planes respectively.
Appearance: white cylinder
Description: picking these parts initiates dragging in the x, y, and z linear draggers respectively.
Appearance: yellow cylinder
Description: shown during linear dragging in the x, y, and z directions respectively.
FILE FORMAT/DEFAULTS¶
DirectionalLightDragger {
renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO isActive FALSE translation 0 0 0 rotation 0 0 1 0 callbackList NULL material <directionalLightOverallMaterial resource> translatorRotInv NULL translator DragPointDragger { } rotator RotateSphericalDragger { } rotator.rotator <directionalLightRotatorRotator resource> rotator.rotatorActive <directionalLightRotatorRotatorActive resource> rotator.feedback <directionalLightRotatorFeedback resource> rotator.feedbackActive <directionalLightRotatorFeedbackActive resource> translator.yzTranslator.translator <directionalLightTranslatorPlaneTranslator resource> translator.xzTranslator.translator <directionalLightTranslatorPlaneTranslator resource> translator.xyTranslator.translator <directionalLightTranslatorPlaneTranslator resource> translator.yzTranslator.translatorActive <directionalLightTranslatorPlaneTranslatorActive resource> translator.xzTranslator.translatorActive <directionalLightTranslatorPlaneTranslatorActive resource> translator.xyTranslator.translatorActive <directionalLightTranslatorPlaneTranslatorActive resource> translator.xTranslator.translator <directionalLightTranslatorLineTranslator resource> translator.yTranslator.translator <directionalLightTranslatorLineTranslator resource> translator.zTranslator.translator <directionalLightTranslatorLineTranslator resource> translator.xTranslator.translatorActive <directionalLightTranslatorLineTranslatorActive resource> translator.yTranslator.translatorActive <directionalLightTranslatorLineTranslatorActive resource> translator.zTranslator.translatorActive <directionalLightTranslatorLineTranslatorActive resource>
}