Scroll to navigation

SoDirectionalLight(3IV)() SoDirectionalLight(3IV)()

NAME

SoDirectionalLight — node representing a directional light source

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight

SYNOPSIS

#include <Inventor/nodes/SoDirectionalLight.h>
 

Fields from class SoDirectionalLight:
 

SoSFVec3f direction
 

Fields from class SoLight:
 

SoSFBool on
 

SoSFFloat intensity
 

SoSFColor color
 

Methods from class SoDirectionalLight:
 

SoDirectionalLight()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node defines a directional light source that illuminates along rays parallel to a given 3-dimensional vector.

FIELDS


SoSFVec3f direction
 

Illumination direction vector.
 

METHODS


SoDirectionalLight()
 

Creates a directional light source node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction
 

Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. The light's direction is affected by the current transformation.
 

FILE FORMAT/DEFAULTS

DirectionalLight {

on TRUE intensity 1 color 1 1 1 direction 0 0 -1
}

SEE ALSO

SoPointLight, SoSpotLight