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SoCylinder(3IV)() SoCylinder(3IV)()

NAME

SoCylinder — cylinder shape node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoShape > SoCylinder

SYNOPSIS

#include <Inventor/nodes/SoCylinder.h>
 

enum Part {

SoCylinder::SIDES The cylindrical part
 

SoCylinder::TOP The top circular face
 

SoCylinder::BOTTOM The bottom circular face
 

SoCylinder::ALL All parts
 

}
 

Fields from class SoCylinder:
 

SoSFBitMask parts
 

SoSFFloat radius
 

SoSFFloat height
 

Methods from class SoCylinder:
 

SoCylinder()
 

void addPart(SoCylinder::Part part)
 

void removePart(SoCylinder::Part part)
 

SbBool hasPart(SoCylinder::Part part) const
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This node represents a simple capped cylinder centered around the y-axis. By default, the cylinder is centered at (0,0,0) and has a default size of -1 to +1 in all three dimensions. You can use the radius and height fields to create a cylinder with a different size.
 
The cylinder is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
 
If the current material binding is PER_PART or PER_PART_INDEXED, the first current material is used for the sides of the cylinder, the second is used for the top, and the third is used for the bottom. Otherwise, the first material is used for the entire cylinder.
 
When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the yz-plane. For the top and bottom, a circle is cut out of the texture square and applied to the top or bottom circle. The top texture appears right side up when the top of the cylinder is tilted toward the camera, and the bottom texture appears right side up when the top of the cylinder is tilted away from the camera.

FIELDS


SoSFBitMask parts
 

Visible parts of cylinder.
 


SoSFFloat radius
 

SoSFFloat height
 

Define the cylinder's height and radius; values must be greater than 0.0.
 

METHODS


SoCylinder()
 

Creates a cylinder node with default settings.
 


void addPart(SoCylinder::Part part)
 

void removePart(SoCylinder::Part part)
 

These are convenience functions that make it easy to turn on or off a part of the cylinder.
 


SbBool hasPart(SoCylinder::Part part) const
 

This convenience function returns whether a given part is on or off.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction
 

Draws cylinder based on the current coordinates, materials, drawing style, and so on.
 

SoRayPickAction
 

Intersects the ray with the cylinder. The part of the cylinder that was picked is available from the SoCylinderDetail.
 

SoGetBoundingBoxAction
 

Computes the bounding box that encloses the cylinder.
 

SoCallbackAction
 

If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cylinder.
 

FILE FORMAT/DEFAULTS

Cylinder {

parts ALL radius 1 height 2
}

SEE ALSO

SoCone, SoCube, SoCylinderDetail, SoSphere