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SoBlinker(3IV)() SoBlinker(3IV)()

NAME

SoBlinker — animated cycling switch node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoGroup > SoSwitch > SoBlinker

SYNOPSIS

#include <Inventor/nodes/SoBlinker.h>
 

Fields from class SoBlinker:
 

SoSFFloat speed
 

SoSFBool on
 

Fields from class SoSwitch:
 

SoSFInt32 whichChild
 

Methods from class SoBlinker:
 

SoBlinker()
 

static SoType getClassTypeId()
 

Methods from class SoGroup:
 

void addChild(SoNode *child)
 

void insertChild(SoNode *child, int newChildIndex)
 

SoNode * getChild(int index) const
 

int findChild(const SoNode *child) const
 

int getNumChildren() const
 

void removeChild(int index)
 

void removeChild(SoNode *child)
 

void removeAllChildren()
 

void replaceChild(int index, SoNode *newChild)
 

void replaceChild(SoNode *oldChild, SoNode *newChild)
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

The SoBlinker class is derived from SoSwitch, so it selects one of its children to traverse. Using engines connected to the realTime global field, the whichChild field is animated over time. If the node has only one child, whichChild toggles between SO_SWITCH_NONE and 0, causing the child to be switched on and off repeatedly. If the node has more than one child, they are cycled through continuously.

FIELDS


SoSFFloat speed
 

Defines the speed of the blinker, in cycles per second.
 


SoSFBool on
 

Allows applications to enable or disable the blinking easily.
 

METHODS


SoBlinker()
 

Creates a blinker node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction, SoRayPickAction, SoSearchAction
 

Same as for SoSwitch.
 

FILE FORMAT/DEFAULTS

Blinker {

whichChild -1 speed 1 on TRUE
}