NAME¶
freecraft - Realtime strategy game
SYNOPSIS¶
freecraft [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F]
[-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name]
[-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]"
DESCRIPTION¶
This manual page documents briefly the flags that you can give to
freecraft , formerly known as ALE Clone.
freecraft is a free clone of Blizzard's famous realtime strategy game,
WarCraft II.
OPTIONS¶
A summary of options are included below.
- -h
- Show summary of all options.
- -c file.ccl
- Choose a different clone config file.
- -d datapath
- Choose a different directory to use for game data
files.
- -D depth
- Set the video mode depth, often called 'bpp' or 'bits per
pixel'. This option is only valid for Win32/NT.
- - e
- Start the editor included in FreeCraft. For a full-featured
editor, try crafted.
- -f factor
- With this parameter you will set up the relative cost for
the computer's units. Default is 100. If you set this to a higher value,
computer will have to spend more resources for creating units, and
viceversa.
- -F
- With this option you can start FreeCraft in full screen
video mode. This option is only supported if you have compiled freecraft
with SDL support.
- -h
- This flag shows the online help.
- -l file
- With this option you can log freecraft messages into
file.
- -L lag
- This sets the network lag in number of frames (default 10 =
333 ms).
- -n [localport:]host[:port]
- With this option you can specify the network arguments for
network play.
- -N name
- The name of the player (will appear in network games).
- -P port
- With this option you can set the network port to use in
network games. The default value is port tcp/6660.
- -s number
- Number of frames before AI awakes. This is useful if the AI
is beating you hard, and you want to make it sweet like a cat. The higher,
the easier will be the game against the AI. Default is to sleep 0 time
frames.
FILES¶
- /usr/share/games/freecraft/default
- Default directory for FreeCraft data files
- /usr/share/games/freecraft/default/default.pud.gz
- Default PUD.
- /usr/share/games/freecraft/default/ccl/clone.ccl
- Default start file.
SEE ALSO¶
More complete documentation is available in /usr/share/doc/freecraft.
NOTES¶
FreeCraft needs a lot of data (maps and artwork), that can come from WarCraft II
CD, or from the FreeCraft Media Project, codename
fcmp, that has
support for almost all the data present in WarCraft II.
WarCraft II is a registered trademark of Blizzard Entertainment.
AUTHOR¶
FreeCraft was written by Lutz Sammer, Fabrice Rossie and others.
This manual page was written by Anthony Towns <ajt@debian.org> and David
Martínez Moreno <ender@debian.org> for the Debian GNU/Linux system
(but may be used by others).