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NAME¶
airstrike - 2d dogfight game in the tradition of 'Biplanes' and 'BIP'
DESCRIPTION¶
Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision
and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and
several other extensions of the original games.
SYNOPSIS¶
airstrike [options]
OPTIONS¶
Airstrike reads all the configuration options from a configuration file at
startup but you can override from command line a few of the options:
- --fullscreen
- Runs the game in fullscreen mode.
- --sound
- Runs game with sound effects, if support for that has been
compiled in.
- --nosound
- Runs the game without sound.
- --noalpha
- Game graphics will not be antialiased. This makes it run
faster.
- --alpha
- Game graphics will be antialiased.
- --config CONFIGFILE
- Use given configuration file instead of the one which
location is compiled into Airstrike.
Configuration file name is '.airstrikerc' and it's located in your home
directory.
CONTROLS¶
Airstrike is controlled from keyboard:
- RIGHT
- Plane nose goes up.
- LEFT
- Plane nose goes down.
- COMMA
- Accelerate.
- DOT
- Shoot.
- SPACE
- Drop a bomb.
- ESC
- Pause game and open game options menu. From menu you can
change options, view release notes and quit it.
LICENCE¶
This is free software; you can redistribute it and/or modify it under the terms
specified in the GNU Public Licence (GPL).
WARRANTY¶
None.
COPYRIGHT AND CREDITS¶
- Ulf Ekström
- Game author, programming and graphics
- Peter Eismann
- Windows port, comments and ideas
- Eero Tamminen
- Sound, graphics, game objects, makefiles, comments and
ideas
- Alessandro Giusti
- Graphics and ideas
And many others for comments, bug reports and ideas.