Scroll to navigation

Mojo::Transaction::WebSocket(3pm) User Contributed Perl Documentation Mojo::Transaction::WebSocket(3pm)

NAME

Mojo::Transaction::WebSocket - WebSocket transaction

SYNOPSIS

  use Mojo::Transaction::WebSocket;
  # Send and receive WebSocket messages
  my $ws = Mojo::Transaction::WebSocket->new;
  $ws->send('Hello World!');
  $ws->on(message => sub {
    my ($ws, $msg) = @_;
    say "Message: $msg";
  });
  $ws->on(finish => sub {
    my ($ws, $code, $reason) = @_;
    say "WebSocket closed with status $code.";
  });

DESCRIPTION

Mojo::Transaction::WebSocket is a container for WebSocket transactions as described in RFC 6455. Note that 64bit frames require a Perl with 64bit integer support, or they are limited to 32bit.

EVENTS

Mojo::Transaction::WebSocket inherits all events from Mojo::Transaction and can emit the following new ones.

binary

  $ws->on(binary => sub {
    my ($ws, $bytes) = @_;
    ...
  });
Emitted when a complete WebSocket binary message has been received.
  $ws->on(binary => sub {
    my ($ws, $bytes) = @_;
    say "Binary: $bytes";
  });

drain

  $ws->on(drain => sub {
    my $ws = shift;
    ...
  });
Emitted once all data has been sent.
  $ws->on(drain => sub {
    my $ws = shift;
    $ws->send(time);
  });

finish

  $ws->on(finish => sub {
    my ($ws, $code, $reason) = @_;
    ...
  });
Emitted when transaction is finished.

frame

  $ws->on(frame => sub {
    my ($ws, $frame) = @_;
    ...
  });
Emitted when a WebSocket frame has been received.
  $ws->unsubscribe('frame');
  $ws->on(frame => sub {
    my ($ws, $frame) = @_;
    say "FIN: $frame->[0]";
    say "RSV1: $frame->[1]";
    say "RSV2: $frame->[2]";
    say "RSV3: $frame->[3]";
    say "Opcode: $frame->[4]";
    say "Payload: $frame->[5]";
  });

message

  $ws->on(message => sub {
    my ($ws, $msg) = @_;
    ...
  });
Emitted when a complete WebSocket message has been received, text messages will be automatically decoded.
  $ws->on(message => sub {
    my ($ws, $msg) = @_;
    say "Message: $msg";
  });

text

  $ws->on(text => sub {
    my ($ws, $bytes) = @_;
    ...
  });
Emitted when a complete WebSocket text message has been received.
  $ws->on(text => sub {
    my ($ws, $bytes) = @_;
    say "Text: $bytes";
  });

ATTRIBUTES

Mojo::Transaction::WebSocket inherits all attributes from Mojo::Transaction and implements the following new ones.

handshake

  my $handshake = $ws->handshake;
  $ws           = $ws->handshake(Mojo::Transaction::HTTP->new);
The original handshake transaction, defaults to a Mojo::Transaction::HTTP object.

masked

  my $masked = $ws->masked;
  $ws        = $ws->masked(1);
Mask outgoing frames with XOR cipher and a random 32bit key.

max_websocket_size

  my $size = $ws->max_websocket_size;
  $ws      = $ws->max_websocket_size(1024);
Maximum WebSocket message size in bytes, defaults to the value of the MOJO_MAX_WEBSOCKET_SIZE environment variable or 262144.

METHODS

Mojo::Transaction::WebSocket inherits all methods from Mojo::Transaction and implements the following new ones.

new

  my $ws = Mojo::Transaction::WebSocket->new;
Construct a new Mojo::Transaction::WebSocket object and subscribe to "frame" event with default message parser, which also handles "PING" and "CLOSE" frames automatically.

build_frame

  my $bytes = $ws->build_frame($fin, $rsv1, $rsv2, $rsv3, $op, $payload);
Build WebSocket frame.
  # Binary frame with FIN bit and payload
  say $ws->build_frame(1, 0, 0, 0, 2, 'Hello World!');
  # Text frame with payload but without FIN bit
  say $ws->build_frame(0, 0, 0, 0, 1, 'Hello ');
  # Continuation frame with FIN bit and payload
  say $ws->build_frame(1, 0, 0, 0, 0, 'World!');
  # Close frame with FIN bit and without payload
  say $ws->build_frame(1, 0, 0, 0, 8, '');
  # Ping frame with FIN bit and payload
  say $ws->build_frame(1, 0, 0, 0, 9, 'Test 123');
  # Pong frame with FIN bit and payload
  say $ws->build_frame(1, 0, 0, 0, 10, 'Test 123');

client_challenge

  my $success = $ws->client_challenge;
Check WebSocket handshake challenge client-side, used to implement user agents.

client_handshake

  $ws->client_handshake;
Perform WebSocket handshake client-side, used to implement user agents.

client_read

  $ws->client_read($data);
Read data client-side, used to implement user agents.

client_write

  my $bytes = $ws->client_write;
Write data client-side, used to implement user agents.

connection

  my $connection = $ws->connection;
Connection identifier or socket.

finish

  $ws = $ws->finish;
  $ws = $ws->finish(1000);
  $ws = $ws->finish(1003 => 'Cannot accept data!');
Close WebSocket connection gracefully.

is_websocket

  my $true = $ws->is_websocket;
True.

kept_alive

  my $kept_alive = $ws->kept_alive;
Connection has been kept alive.

local_address

  my $address = $ws->local_address;
Local interface address.

local_port

  my $port = $ws->local_port;
Local interface port.

parse_frame

  my $frame = $ws->parse_frame(\$bytes);
Parse WebSocket frame.
  # Parse single frame and remove it from buffer
  my $frame = $ws->parse_frame(\$buffer);
  say "FIN: $frame->[0]";
  say "RSV1: $frame->[1]";
  say "RSV2: $frame->[2]";
  say "RSV3: $frame->[3]";
  say "Opcode: $frame->[4]";
  say "Payload: $frame->[5]";

remote_address

  my $address = $ws->remote_address;
Remote interface address.

remote_port

  my $port = $ws->remote_port;
Remote interface port.

req

  my $req = $ws->req;
Handshake request, usually a Mojo::Message::Request object.

res

  my $res = $ws->res;
Handshake response, usually a Mojo::Message::Response object.

resume

  $ws = $ws->resume;
Resume "handshake" transaction.

send

  $ws = $ws->send({binary => $bytes});
  $ws = $ws->send({text   => $bytes});
  $ws = $ws->send([$fin, $rsv1, $rsv2, $rsv3, $op, $bytes]);
  $ws = $ws->send(Mojo::ByteStream->new($chars));
  $ws = $ws->send($chars);
  $ws = $ws->send($chars => sub {...});
Send message or frame non-blocking via WebSocket, the optional drain callback will be invoked once all data has been written.
  # Send "Ping" frame
  $ws->send([1, 0, 0, 0, 9, 'Hello World!']);

server_close

  $ws->server_close;
Transaction closed server-side, used to implement web servers.

server_handshake

  $ws->server_handshake;
Perform WebSocket handshake server-side, used to implement web servers.

server_read

  $ws->server_read($data);
Read data server-side, used to implement web servers.

server_write

  my $bytes = $ws->server_write;
Write data server-side, used to implement web servers.

DEBUGGING

You can set the MOJO_WEBSOCKET_DEBUG environment variable to get some advanced diagnostics information printed to "STDERR".
  MOJO_WEBSOCKET_DEBUG=1

SEE ALSO

Mojolicious, Mojolicious::Guides, <http://mojolicio.us>.
2013-04-25 perl v5.14.2