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Engine Classes(3) Coin Engine Classes(3)

NAME

Engine Classes -

Classes


class SoBoolOperation
 
The SoBoolOperation engine evaluates expressions of boolean logic.
The multivalue fields SoBoolOperation::a and SoBoolOperation::b are combined according to the operations set in SoBoolOperation::operation, with the resulting TRUE or FALSE value set on SoBoolOperation::output. " class SoCalculator
 
General purpose calculator for floats and 3D float vectors.
The SoCalculator uses the values from the input fields (which are either single floating point values or vectors) as variables in the free-form engine expressions and places the results on the output fields. " class SoComposeMatrix
 
The SoComposeMatrix class is used to compose a matrix from miscellaneous transformations. class SoComposeRotation
 
The SoComposeRotation class is used to compose rotations from angle and axis.
Simple usage example: " class SoComposeRotationFromTo
 
The SoComposeRotationFromTo class is used to compose rotations based on from and to vectors. class SoComposeVec2f
 
The SoComposeVec2f class is used to compose 2D vectors from two floats. class SoComposeVec3f
 
The SoComposeVec3f class is used to compose 3D vectors from floats. class SoComposeVec4f
 
The SoComposeVec4f class is used to compose 4D vectors from four floats. class SoComputeBoundingBox
 
The SoComputeBoundingBox class is used to calculate a bounding box.
This engine is simply a wrapper around the SoGetBoundingBoxAction, for a convenient way of having automatic updating of some data in the scene graph which is dependent on the bounding box of some other part of the scene. " class SoConcatenate
 
The SoConcatenate class is used to concatenate several inputs into one output.
Takes all the values from the 10 input multivalue fields in turn and concatenates them into the multivalue output. " class SoCounter
 
The SoCounter class is an integer counter engine.
The engine counts from its min value to its max value, adding the value of step each time trigger is touched. " class SoDecomposeMatrix
 
The SoDecomposeMatrix class is used to decompose a matrix into simple transformations. class SoDecomposeRotation
 
The SoDecomposeRotation class is used to decompose a rotation into angle and axis. class SoDecomposeVec2f
 
The SoDecomposeVec2f class is used to decompose 2D vectors into two floats. class SoDecomposeVec3f
 
The SoDecomposeVec3f class is used to decompose 3D vectors into three floats. class SoDecomposeVec4f
 
The SoDecomposeVec4f class is used to decompose 4D vectors into four floats. class SoElapsedTime
 
The SoElapsedTime class is a controllable time source engine.
The additional functionality provided by this engine versus just connecting to the realTime global field is the ability to control the speed of the time source plus logic to reset, stop and restart it. " class SoEngine
 
SoEngine is the base class for Coin engines.
Engines enables the application programmers to make complex connections between fields. " class SoEngineOutput
 
The SoEngineOutput class is the output slots in SoEngine instances.
SoEngineOutput has methods for convenient handling of the connections made from SoEngine objects to SoField objects. " class SoFieldConverter
 
The SoFieldConverter class is the abstract base class for field converters.
When fields of different types are attempted connected, the Coin library tries to find a field converter class which can be inserted between them, acting as a filter converting values from the master field to values matching the type of the slave field. " class SoGate
 
The SoGate class is used to selectively copy values from input to output.
This engine will forward values from the SoGate::input field to the SoGate::output field when the SoGate::enable field is TRUE. " class SoHeightMapToNormalMap
 
Engine for computing a normal map from a height map. class SoInterpolate
 
The SoInterpolate class is the base class for all interpolator engines.
Interpolators are used to linearly interpolate between two values. " class SoInterpolateFloat
 
The SoInterpolateFloat class is used to interpolate two floating point values. class SoInterpolateRotation
 
The SoInterpolateRotation class is used to interpolate between two rotations. class SoInterpolateVec2f
 
The SoInterpolateVec2f class is used to interpolate between pairs of 2D vectors. class SoInterpolateVec3f
 
The SoInterpolateVec3f class is used to interpolate between pairs of 3D vectors. class SoInterpolateVec4f
 
The SoInterpolateVec4f class is used to interpolate between pairs of 4D vectors. class SoNodeEngine
 
SoNodeEngine is the base class for Coin node engines.
Node engines have the same functionality as normal engines, except that they inherit SoNode, which makes it possible to insert node engines in the scene graph. " class SoOneShot
 
The SoOneShot class is a timer that runs for a configurable time and then stops. class SoOnOff
 
The SoOnOff engine is a simple on/off switch. class SoEngineOutputData
 
The SoEngineOutputData class is a container for a prototype set of outputs.
This class is instantiated once for each class of objects which use outputs, and which needs to be able to import and export them. " class SoSelectOne
 
The SoSelectOne class is used to select one value from a set of values.
The output field will be the index'th value of the input multivalue field. " class SoTexture2Convert
 
Abstract base class for texture filtering engines. class SoTimeCounter
 
The SoTimeCounter class is an integer counter engine.
The SoTimeCounter engine is by default connected to the realTime global field, and does stepwise updates on the SoTimeCounter::output field according to the field settings. " class SoTransformVec3f
 
The SoTransformVec3f class transforms 3D vectors by a matrix. class SoTriggerAny
 
The SoTriggerAny class is a fan-in engine for triggers.
When any one of the input triggers are 'pulsed', any field connected as a slave to the engine output will be notified. " class SoEngineList
 
The SoEngineList class is a container for SoEngine objects.
As this class inherits SoBaseList, referencing and dereferencing will default be done on the objects at append(), remove(), insert() etc. " class SoEngineOutputList
 
The SoEngineOutputList class is a container for SoEngineOutput objects.

Detailed Description

Engines are scene based objects that convert between field values of various types or performs computations on them. The most versatile engine is the SoCalculator engine, which you can write your own mathematical expressions to to get it to do almost anything. The other engines are more custom-tailored for specific purposes.

Author

Generated automatically by Doxygen for Coin from the source code.
Sat Oct 12 2013 Version 4.0.0a